My roster

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EN

Pierce

Legendary Ranked · Pro
52.1%Win rate across all maps
8,557Games
91Trust Score
39. of 105Rank by score
−3.2Skill bonus

Wins early — in Bounty 2.7 points better in short rounds than in long ones (51.1% against 48.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 44.52.1 %
Popularity 94.3.52 %
Breadth 0.0% of maps
Counter safety 87.34.6 %
Star rate 49.18.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 48.6% to 45.4%). Higher up he gets outplayed.

Bronze — 66.8% from 1,034 gamesSilver — 57.6% from 14,841 gamesGold — 49.0% from 235,436 gamesDiamond — 47.0% from 248,362 gamesMythic — 45.2% from 1,209,350 gamesLegendary — 47.3% from 683,255 gamesMasters — 49.9% from 24,611 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Pierce and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 jealous. Masters 111 53.2% 73.9%
2 0d7z Masters 137 52.4% 69.3%
3 我愛你Bubbles Legendary 227 51.2% 62.1%
4 Retired tier>B. Masters 169 50.5% 63.9%
5 Sneezy🤍倖存者-🍹 Masters 77 50.3% 75.3%