My roster

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EN

Pierce

Legendary Ranked · Silver
57.8%Win rate across all maps
15,400Games
99Trust Score
16. of 105Rank by score
−3.2Skill bonus

Best map: Dry Season with 61.8% from 1,338 games.

Wins early — in Bounty 2.7 points better in short rounds than in long ones (51.1% against 48.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 56.BreadthCounter safetyStar rate
Win rate 86.57.8 %
Popularity 56.0.58 %
Breadth 87.60% of maps
Counter safety 79.30.3 %
Star rate
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 13 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 78.2% from 78 appearances08/20 — 59.8% from 1,501 appearances08/21 — 53.5% from 1,384 appearances08/22 — 52.8% from 1,158 appearances08/23 — 54.9% from 1,152 appearances08/24 — 60.0% from 1,984 appearances08/25 — 57.6% from 1,873 appearances08/26 — 58.7% from 1,436 appearances08/27 — 57.7% from 1,287 appearances08/28 — 59.3% from 1,103 appearances08/29 — 59.6% from 1,004 appearances08/30 — 58.9% from 965 appearances08/31 — 61.2% from 551 appearances
78.2%08/05 61.2%08/31

Pick rate

08/05 — 0.6% from 78 appearances08/20 — 0.6% from 1,501 appearances08/21 — 0.7% from 1,384 appearances08/22 — 0.7% from 1,158 appearances08/23 — 0.6% from 1,152 appearances08/24 — 0.7% from 1,984 appearances08/25 — 0.6% from 1,873 appearances08/26 — 0.5% from 1,436 appearances08/27 — 0.6% from 1,287 appearances08/28 — 0.5% from 1,103 appearances08/29 — 0.5% from 1,004 appearances08/30 — 0.5% from 965 appearances08/31 — 0.5% from 551 appearances
0.6%08/05 0.5%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.2 points (regression 48.6% to 45.4%). Higher up he gets outplayed.

Bronze — 66.8% from 1,080 gamesSilver — 57.9% from 15,572 gamesGold — 48.9% from 244,585 gamesDiamond — 47.0% from 254,394 gamesMythic — 45.2% from 1,233,513 gamesLegendary — 47.4% from 704,631 gamesMasters — 49.9% from 26,697 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Dry Season Bounty 61.8%
1338 63
Shooting Star Bounty 61.4%
1214 61
Ring of Fire Hot Zone 62.2%
739 54
Hideout Bounty 59.9%
1116 60
New Horizons Knockout 59.6%
1177 61
Belle's Rock Knockout 59.8%
957 58
Out in the Open Knockout 58.8%
1181 61
Rustic Arcade Gem Grab 59.1%
558 50
Flaring Phoenix Knockout 57.0%
902 57
Layer Cake Bounty 57.3%
558 50
Undermine Gem Grab 58.8%
323 42
Pinball Dreams Brawl Ball 60.1%
228 36
Open Business Hot Zone 55.8%
520 49
Safe Zone Heist 55.4%
522 49
Bridge Too Far Heist 54.5%
682 53
Hard Rock Mine Gem Grab 56.0%
402 45
Kaboom Canyon Heist 55.9%
365 43
Dueling Beetles Hot Zone 55.1%
354 43
Double Swoosh Gem Grab 56.6%
249 38
Spiraling Out Brawl Ball 53.6%
207 35
Safe(r) Zone Heist 52.1%
311 41
Parallel Plays Hot Zone 51.9%
210 35
Triple Dribble Brawl Ball 53.1%
130 28
Hot Potato Heist 49.5%
315 41
Gem Fort Gem Grab 49.2%
307 41
Beach Ball Brawl Ball 53.7%
82 21
Center Stage Brawl Ball 49.1%
173 32
Sneaky Fields Brawl Ball 48.7%
119 27
Pit Stop Heist 47.4%
154 31

Who beats Pierce and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 0d7z Masters 152 53.8% 69.7%
2 jealous. Masters 125 53.5% 72.0%
3 Sneezy🤍倖存者-🍹 Masters 77 50.6% 75.3%
4 我愛你Bubbles Masters 235 50.6% 60.9%
5 Retired tier>B. Masters 194 50.2% 61.9%