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EN

Pierce

Legendary Ranked · Masters
49.9%Win rate across all maps
485Games
48Trust Score
83. of 105Rank by score
−2.4Skill bonus

Best map: Safe(r) Zone with 51.7% from 2,702 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 28.49.9 %
Popularity 20.0.18 %
Breadth 0.0% of maps
Counter safety 89.34.4 %
Star rate 50.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 8 earlier days are left out — below 169 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.

Win rate

08/03 — 54.4% from 423 appearances08/04 — 51.5% from 1,355 appearances08/05 — 48.9% from 1,998 appearances08/06 — 48.1% from 1,704 appearances08/07 — 51.5% from 573 appearances08/08 — 47.7% from 821 appearances08/09 — 44.7% from 940 appearances08/10 — 48.8% from 1,717 appearances08/11 — 49.5% from 2,117 appearances08/12 — 44.0% from 931 appearances08/13 — 47.8% from 603 appearances08/14 — 46.8% from 468 appearances08/15 — 53.6% from 347 appearances08/16 — 49.5% from 414 appearances08/17 — 50.6% from 316 appearances08/18 — 47.8% from 841 appearances08/19 — 43.1% from 343 appearances08/25 — 48.5% from 266 appearances
54.4%08/03 48.5%08/25

Pick rate

08/03 — 3.6% from 423 appearances08/04 — 3.9% from 1,355 appearances08/05 — 3.4% from 1,998 appearances08/06 — 3.6% from 1,704 appearances08/07 — 3.7% from 573 appearances08/08 — 3.3% from 821 appearances08/09 — 3.4% from 940 appearances08/10 — 3.3% from 1,717 appearances08/11 — 3.5% from 2,117 appearances08/12 — 3.5% from 931 appearances08/13 — 3.4% from 603 appearances08/14 — 3.3% from 468 appearances08/15 — 3.5% from 347 appearances08/16 — 3.0% from 414 appearances08/17 — 3.2% from 316 appearances08/18 — 3.7% from 841 appearances08/19 — 3.1% from 343 appearances08/25 — 2.9% from 266 appearances
3.6%08/03 2.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.4 points (regression 47.9% to 45.4%). Higher up he gets outplayed.

Bronze — 68.0% from 494 gamesSilver — 55.6% from 7,565 gamesGold — 49.0% from 134,848 gamesDiamond — 47.0% from 189,896 gamesMythic — 45.1% from 1,087,485 gamesLegendary — 47.1% from 552,135 gamesMasters — 48.7% from 16,539 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 51.7%
2702 73
Layer Cake Bounty 51.7%
1365 63
Pinball Dreams Brawl Ball 50.9%
1055 59
Shooting Star Bountyprev. season 50.6%
1093 60
Dry Season Bountyprev. season 50.7%
959 58
Safe Zone Heistprev. season 50.1%
1150 61
Belle's Rock Knockoutprev. season 50.2%
863 56
Out in the Open Knockoutprev. season 49.7%
1102 60
Flaring Phoenix Knockoutprev. season 49.8%
807 55
Dueling Beetles Hot Zoneprev. season 50.2%
609 51
Hideout Bountyprev. season 49.3%
1051 59
Rustic Arcade Gem Grabprev. season 49.2%
947 58
Sneaky Fields Brawl Ballprev. season 47.4%
3793 78
Kaboom Canyon Heistprev. season 48.3%
1051 59
Open Business Hot Zone 48.0%
1153 61
Deathcap Trap Gem Grabprev. season 45.9%
14840 99
Bridge Too Far Heistprev. season 47.7%
1068 60
Ring of Fire Hot Zoneprev. season 47.3%
1266 62
Crystal Arcade Gem Grabprev. season 45.5%
12131 96
Gem Fort Gem Grab 48.0%
454 47
New Horizons Knockoutprev. season 46.9%
970 58
Hard Rock Mine Gem Grab 47.1%
794 55
Triple Dribble Brawl Ballprev. season 44.8%
2567 73
Hot Potato Heist 45.8%
701 53
Undermine Gem Grab 44.5%
741 54
Parallel Plays Hot Zoneprev. season 44.1%
1241 62
Center Stage Brawl Ballprev. season 40.7%
5247 83
Double Swoosh Gem Grabprev. season 40.5%
3403 77

Who beats Pierce and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Pierce, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 我愛你Bubbles Legendary 93 47.1% 67.7%
2 NGK|wato Legendary 39 44.2% 82.1%
3 игорь квадробер Masters 39 40.2% 69.2%
4 Tz8 Legendary 49 39.8% 63.3%
5 WhyAquaNyD Legendary 36 39.6% 69.4%