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EN

Piper

Marksman Epic Ranked · Silver
41.9%Win rate across all maps
44,174Games
100Trust Score
67. of 105Rank by score
+4.4Skill bonus

Best map: Shooting Star with 60.0% from 4,390 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 9.Star rate
Win rate 35.41.9 %
Popularity 85.1.67 %
Breadth 59.17% of maps
Counter safety 9.5.9 %
Star rate 77.22.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/31, 15 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/04 — 43.8% from 112 appearances08/05 — 47.0% from 234 appearances08/06 — 51.9% from 160 appearances08/20 — 38.9% from 4,767 appearances08/21 — 40.0% from 3,487 appearances08/22 — 44.0% from 3,013 appearances08/23 — 42.4% from 3,181 appearances08/24 — 43.2% from 5,235 appearances08/25 — 41.7% from 5,049 appearances08/26 — 41.6% from 4,073 appearances08/27 — 42.6% from 3,688 appearances08/28 — 43.0% from 3,262 appearances08/29 — 42.2% from 3,301 appearances08/30 — 41.7% from 3,198 appearances08/31 — 43.6% from 1,871 appearances
43.8%08/04 43.6%08/31

Pick rate

08/04 — 1.8% from 112 appearances08/05 — 1.9% from 234 appearances08/06 — 2.0% from 160 appearances08/20 — 1.8% from 4,767 appearances08/21 — 1.7% from 3,487 appearances08/22 — 1.7% from 3,013 appearances08/23 — 1.8% from 3,181 appearances08/24 — 1.8% from 5,235 appearances08/25 — 1.6% from 5,049 appearances08/26 — 1.6% from 4,073 appearances08/27 — 1.6% from 3,688 appearances08/28 — 1.6% from 3,262 appearances08/29 — 1.6% from 3,301 appearances08/30 — 1.6% from 3,198 appearances08/31 — 1.6% from 1,871 appearances
1.8%08/04 1.6%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 46.9% to 51.4%). The higher the tier, the better he does.

Bronze — 28.3% from 13,848 gamesSilver — 42.0% from 44,809 gamesGold — 51.0% from 423,167 gamesDiamond — 49.4% from 315,236 gamesMythic — 49.3% from 1,200,131 gamesLegendary — 50.9% from 497,916 gamesMasters — 51.8% from 18,479 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bounty 60.0%
4390 81
New Horizons Knockout 56.9%
3645 78
Out in the Open Knockout 55.5%
4401 81
Hideout Bounty 55.5%
3591 78
Dry Season Bounty 55.1%
3702 78
Flaring Phoenix Knockout 50.3%
2935 75
Belle's Rock Knockout 46.4%
2652 73
Rustic Arcade Gem Grab 45.7%
1255 62
Deathcap Trap Gem Grabprev. season 23.1%
13 0
Bridge Too Far Heist 40.3%
1663 66
Layer Cake Bounty 40.3%
1558 65
Crystal Arcade Gem Grabprev. season 16.7%
24 3
Pinhole Punt Brawl Ball 14.3%
35 8
Safe(r) Zone Heist 29.2%
582 50
Safe Zone Heist 30.3%
1142 61
Hard Rock Mine Gem Grab 29.3%
1052 59
Gem Fort Gem Grab 25.8%
854 56
Undermine Gem Grab 23.9%
887 57
Double Swoosh Gem Grab 22.7%
803 55
Kaboom Canyon Heist 22.5%
999 59
Pit Stop Heist 18.7%
428 46
Ring of Fire Hot Zone 19.8%
858 56
Hot Potato Heist 19.3%
892 57
Beach Ball Brawl Ball 10.8%
315 41
Pinball Dreams Brawl Ball 14.3%
693 53
Open Business Hot Zone 13.9%
749 54
Dueling Beetles Hot Zone 12.1%
726 54
Triple Dribble Brawl Ball 10.5%
636 52
Spiraling Out Brawl Ball 11.1%
711 53
Sneaky Fields Brawl Ball 10.2%
635 52
Center Stage Brawl Ball 10.2%
683 53
Parallel Plays Hot Zone 9.8%
702 53

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Zenャ Masters 38 50.1% 94.7%
2 The Notorious Masters 26 46.9% 100.0%
3 |YOUR|Random Masters 24 44.1% 91.7%
4 Arox. Masters 78 44.0% 61.5%
5 alxndr. Legendary 64 43.8% 64.1%