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EN

Piper

Marksman Epic Ranked · All ranks
49.5%Win rate across all maps
1,063,036Games
100Trust Score
44. of 105Rank by score
+4.4Skill bonus

Best map: Shooting Star with 55.3% from 153,895 games.

Wins late — in Hot Zone 19.2 points better in long rounds than in short ones (42.3% against 23.1%, split at 97 s). Needs the long round; in a fast game he never arrives.

Profile

Win ratePopularityBreadthCounter safety 11.Star rate
Win rate 55.49.5 %
Popularity 86.1.76 %
Breadth 50.17% of maps
Counter safety 11.16.2 %
Star rate 77.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/31 to 09/01, 33 days. 4 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 09/01.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

07/31 — 51.6% from 459 appearances08/01 — 50.5% from 884 appearances08/02 — 47.9% from 2,298 appearances08/03 — 49.9% from 8,382 appearances08/04 — 50.5% from 49,906 appearances08/05 — 50.0% from 119,458 appearances08/06 — 50.3% from 63,782 appearances08/07 — 49.9% from 17,003 appearances08/08 — 50.3% from 18,736 appearances08/09 — 48.5% from 21,370 appearances08/10 — 50.4% from 58,277 appearances08/11 — 49.7% from 143,147 appearances08/12 — 49.9% from 170,364 appearances08/13 — 49.6% from 150,857 appearances08/14 — 49.6% from 138,495 appearances08/15 — 49.5% from 126,430 appearances08/16 — 49.7% from 128,426 appearances08/17 — 49.8% from 124,995 appearances08/18 — 49.5% from 111,816 appearances08/19 — 49.3% from 30,343 appearances08/20 — 48.3% from 78,262 appearances08/21 — 48.9% from 100,830 appearances08/22 — 49.8% from 80,110 appearances08/23 — 49.6% from 74,554 appearances08/24 — 49.7% from 106,176 appearances08/25 — 49.7% from 97,780 appearances08/26 — 49.7% from 87,012 appearances08/27 — 50.1% from 84,511 appearances08/28 — 49.9% from 87,427 appearances08/29 — 49.9% from 88,155 appearances08/30 — 49.6% from 89,341 appearances08/31 — 49.8% from 81,818 appearances09/01 — 50.4% from 7,060 appearances
51.6%07/31 50.4%09/01

Pick rate

07/31 — 1.8% from 459 appearances08/01 — 2.1% from 884 appearances08/02 — 2.1% from 2,298 appearances08/03 — 2.2% from 8,382 appearances08/04 — 2.3% from 49,906 appearances08/05 — 2.1% from 119,458 appearances08/06 — 1.9% from 63,782 appearances08/07 — 2.0% from 17,003 appearances08/08 — 2.1% from 18,736 appearances08/09 — 2.0% from 21,370 appearances08/10 — 2.1% from 58,277 appearances08/11 — 2.0% from 143,147 appearances08/12 — 1.9% from 170,364 appearances08/13 — 1.8% from 150,857 appearances08/14 — 1.8% from 138,495 appearances08/15 — 1.8% from 126,430 appearances08/16 — 1.8% from 128,426 appearances08/17 — 1.8% from 124,995 appearances08/18 — 1.8% from 111,816 appearances08/19 — 1.7% from 30,343 appearances08/20 — 1.8% from 78,262 appearances08/21 — 1.8% from 100,830 appearances08/22 — 1.9% from 80,110 appearances08/23 — 1.9% from 74,554 appearances08/24 — 1.8% from 106,176 appearances08/25 — 1.6% from 97,780 appearances08/26 — 1.6% from 87,012 appearances08/27 — 1.7% from 84,511 appearances08/28 — 1.7% from 87,427 appearances08/29 — 1.7% from 88,155 appearances08/30 — 1.8% from 89,341 appearances08/31 — 1.8% from 81,818 appearances09/01 — 1.9% from 7,060 appearances
1.8%07/31 1.9%09/01

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 47.0% to 51.4%). The higher the tier, the better he does.

Bronze — 28.3% from 13,857 gamesSilver — 42.0% from 44,921 gamesGold — 51.0% from 424,012 gamesDiamond — 49.4% from 315,676 gamesMythic — 49.3% from 1,200,789 gamesLegendary — 50.9% from 498,393 gamesMasters — 51.8% from 18,514 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Shooting Star Bounty 55.3%
153895 100
Hideout Bounty 53.7%
133479 100
New Horizons Knockout 52.9%
109439 100
Out in the Open Knockout 52.6%
129171 100
Dry Season Bounty 52.0%
108361 100
Flaring Phoenix Knockout 49.2%
76923 100
Bridge Too Far Heist 48.8%
76042 100
Belle's Rock Knockout 48.6%
67346 100
Rustic Arcade Gem Grab 48.5%
36410 100
Layer Cake Bounty 44.7%
22875 100
Deathcap Trap Gem Grabprev. season 43.4%
14297 98
Crystal Arcade Gem Grabprev. season 43.2%
14392 98
Safe Zone Heist 41.8%
30816 100
Kaboom Canyon Heist 40.0%
23732 100
Safe(r) Zone Heist 40.1%
13492 97
Hard Rock Mine Gem Grab 38.3%
9088 92
Undermine Gem Grab 38.2%
8169 90
Pinhole Punt Brawl Ball 33.0%
230 37
Gem Fort Gem Grab 35.8%
6547 87
Ring of Fire Hot Zone 34.3%
11909 96
Double Swoosh Gem Grab 33.0%
5809 85
Pinball Dreams Brawl Ball 30.1%
4152 80
Hot Potato Heist 28.5%
6500 87
Spiraling Out Brawl Ball 28.0%
3970 79
Open Business Hot Zone 27.4%
4989 83
Beach Ball Brawl Ball 23.8%
1568 65
Pit Stop Heist 23.4%
2504 72
Center Stage Brawl Ball 23.4%
3353 77
Dueling Beetles Hot Zone 23.0%
3614 78
Sneaky Fields Brawl Ball 22.9%
2802 74
Parallel Plays Hot Zone 22.0%
3204 76
Triple Dribble Brawl Ball 20.2%
2647 73

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Zenャ Masters 38 50.1% 94.7%
2 The Notorious Masters 26 46.9% 100.0%
3 |YOUR|Random Masters 24 44.1% 91.7%
4 Arox. Masters 78 44.0% 61.5%
5 alxndr. Legendary 64 43.8% 64.1%