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Piper

Marksman Epic Ranked · All ranks Safe Zone Heist
41.7%Win rate on Safe Zone
28,238Games here
1.5%Pick rate
100Trust Score
63. of 105Rank on this map
+15.7Skill bonus

Wins early — in Gem Grab 5.6 points better in short rounds than in long ones (34.7% against 40.3%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 47.Star rate
Win rate 49.43.9 %
Popularity 80.1.40 %
Breadth 51.17% of maps
Counter safety 47.32.3 %
Star rate 66.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/31, 28 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Win rate

08/04 — 45.8% from 2,367 appearances08/05 — 44.6% from 5,156 appearances08/06 — 46.1% from 2,334 appearances08/07 — 45.9% from 690 appearances08/08 — 41.6% from 764 appearances08/09 — 44.0% from 902 appearances08/10 — 45.1% from 2,258 appearances08/11 — 43.4% from 5,510 appearances08/12 — 43.4% from 6,033 appearances08/13 — 44.5% from 5,071 appearances08/14 — 45.0% from 4,422 appearances08/15 — 42.9% from 4,487 appearances08/16 — 41.3% from 4,127 appearances08/17 — 44.7% from 4,128 appearances08/18 — 43.0% from 3,725 appearances08/19 — 43.8% from 1,075 appearances08/20 — 35.6% from 1,696 appearances08/21 — 40.2% from 2,644 appearances08/22 — 42.0% from 2,167 appearances08/23 — 42.0% from 2,113 appearances08/24 — 41.4% from 2,829 appearances08/25 — 43.0% from 2,057 appearances08/26 — 42.7% from 2,220 appearances08/27 — 41.7% from 2,648 appearances08/28 — 42.0% from 2,888 appearances08/29 — 44.0% from 2,903 appearances08/30 — 43.0% from 3,015 appearances08/31 — 39.9% from 1,058 appearances
45.8%08/04 39.9%08/31

Pick rate

08/04 — 3.0% from 2,367 appearances08/05 — 2.6% from 5,156 appearances08/06 — 2.0% from 2,334 appearances08/07 — 2.2% from 690 appearances08/08 — 2.4% from 764 appearances08/09 — 2.4% from 902 appearances08/10 — 2.2% from 2,258 appearances08/11 — 2.2% from 5,510 appearances08/12 — 1.9% from 6,033 appearances08/13 — 1.7% from 5,071 appearances08/14 — 1.7% from 4,422 appearances08/15 — 1.8% from 4,487 appearances08/16 — 1.6% from 4,127 appearances08/17 — 1.7% from 4,128 appearances08/18 — 1.7% from 3,725 appearances08/19 — 1.7% from 1,075 appearances08/20 — 1.1% from 1,696 appearances08/21 — 1.4% from 2,644 appearances08/22 — 1.4% from 2,167 appearances08/23 — 1.5% from 2,113 appearances08/24 — 1.3% from 2,829 appearances08/25 — 1.1% from 2,057 appearances08/26 — 1.5% from 2,220 appearances08/27 — 1.4% from 2,648 appearances08/28 — 1.5% from 2,888 appearances08/29 — 1.6% from 2,903 appearances08/30 — 1.7% from 3,015 appearances08/31 — 1.5% from 1,058 appearances
3.0%08/04 1.5%08/31

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +15.7 — rewards skill: from Bronze to Masters the win rate climbs by 15.7 points (regression 32.9% to 48.6%). The higher the tier, the better he does.

Bronze — 23.6% from 471 gamesSilver — 29.9% from 1,111 gamesGold — 40.1% from 7,920 gamesDiamond — 41.3% from 7,970 gamesMythic — 43.4% from 41,544 gamesLegendary — 45.6% from 20,162 gamesMasters — 47.0% from 800 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Piper counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 55.7% 16,732 games 8-Bit 52.4% 13,821 games Chuck 51.0% 8,880 games Mico 49.7% 8,388 games Melodie 48.3% 7,219 games Lola 49.4% 1,202 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Zenャ Masters 38 49.7% 94.7%
2 The Notorious Masters 26 46.4% 100.0%
3 🍀🍀 Masters 59 44.5% 67.8%
4 |YOUR|Random Masters 24 43.6% 91.7%
5 alxndr. Legendary 64 43.5% 64.1%