For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 385 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bull
49.1%
114 games
Nori
44.8%
116 games
Stu
42.7%
75 games
Kaze
42.2%
187 games
Starr Nova
40.7%
91 games
Bibi
40.2%
214 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | k초z | Legendary | 20 | 35.6% | 70.0% |
| 2 | Ez. | Legendary | 32 | 33.2% | 50.0% |
| 3 | Neazzure | Legendary | 26 | 32.5% | 50.0% |
| 4 | BT|到kilko🫥个 | Legendary | 21 | 32.4% | 52.4% |
| 5 | みなみカス | Diamond | 20 | 31.8% | 50.0% |