My roster

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← Overview

Piper

Marksman Epic Ranked · Diamond
49.8%Win rate across all maps
80,248Games
100Trust Score
56. of 105Rank by score
+6.2Skill bonus

Best map: Shooting Star with 53.9% from 13,095 games.

Diamondchange

Profile

Win ratePopularityBreadthCounter safety 7.Star rate
Win rate 40.49.8 %
Popularity 85.1.85 %
Breadth 56.18% of maps
Counter safety 7.10.6 %
Star rate 79.30.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/22, 17 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/03 — 48.1% from 722 appearances08/04 — 48.9% from 3,234 appearances08/05 — 48.9% from 10,785 appearances08/06 — 49.8% from 9,504 appearances08/10 — 47.6% from 502 appearances08/11 — 49.1% from 1,901 appearances08/12 — 47.1% from 4,578 appearances08/13 — 46.7% from 6,936 appearances08/14 — 48.7% from 7,252 appearances08/15 — 48.1% from 7,515 appearances08/16 — 49.0% from 8,514 appearances08/17 — 48.6% from 9,069 appearances08/18 — 48.4% from 8,477 appearances08/19 — 48.5% from 2,075 appearances08/20 — 49.6% from 22,824 appearances08/21 — 50.0% from 36,296 appearances08/22 — 49.6% from 21,077 appearances
48.1%08/03 49.6%08/22

Pick rate

08/03 — 1.8% from 722 appearances08/04 — 1.9% from 3,234 appearances08/05 — 2.0% from 10,785 appearances08/06 — 1.8% from 9,504 appearances08/10 — 1.9% from 502 appearances08/11 — 2.0% from 1,901 appearances08/12 — 1.8% from 4,578 appearances08/13 — 1.9% from 6,936 appearances08/14 — 1.8% from 7,252 appearances08/15 — 1.8% from 7,515 appearances08/16 — 1.8% from 8,514 appearances08/17 — 1.8% from 9,069 appearances08/18 — 1.7% from 8,477 appearances08/19 — 1.7% from 2,075 appearances08/20 — 1.9% from 22,824 appearances08/21 — 1.8% from 36,296 appearances08/22 — 1.8% from 21,077 appearances
1.8%08/03 1.8%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.2 — rewards skill: from Bronze to Masters the win rate climbs by 6.2 points (regression 45.6% to 51.7%). The higher the tier, the better he does.

Bronze — 25.3% from 1,444 gamesSilver — 40.6% from 9,076 gamesGold — 49.4% from 109,432 gamesDiamond — 49.1% from 162,505 gamesMythic — 49.3% from 1,017,729 gamesLegendary — 51.1% from 366,626 gamesMasters — 52.4% from 11,962 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Shooting Star Bounty 53.9%
13095 97
Hideout Bounty 53.4%
10475 94
Out in the Open Knockout 51.6%
8652 91
Dry Season Bounty 51.3%
8146 90
New Horizons Knockout 50.8%
7928 89
Bridge Too Far Heist 49.2%
6583 87
Belle's Rock Knockout 49.1%
4513 81
Flaring Phoenix Knockout 48.1%
5506 84
Rustic Arcade Gem Grab 48.1%
5186 83
Sneaky Fields Brawl Ball 46.3%
95 23
Gem Fort Gem Grabprev. season 44.0%
853 56
Deathcap Trap Gem Grabprev. season 43.6%
1229 62
Layer Cake Bounty 43.2%
1293 62
Spiraling Out Brawl Ball 43.3%
178 33
Kaboom Canyon Heist 41.1%
1228 62
Safe Zone Heist 40.9%
1937 68
Crystal Arcade Gem Grabprev. season 40.9%
1225 62
Pinball Dreams Brawl Ball 40.0%
215 36
Undermine Gem Grab 40.6%
421 46
Double Swoosh Gem Grabprev. season 40.7%
656 52
Hard Rock Mine Gem Grab 39.5%
438 46
Safe(r) Zone Heist 38.9%
1927 68
Parallel Plays Hot Zoneprev. season 36.6%
262 38
Dueling Beetles Hot Zoneprev. season 36.0%
342 42
Ring of Fire Hot Zone 34.4%
767 55
Hot Potato Heistprev. season 34.6%
978 58
Pit Stop Heist 28.8%
191 34
Triple Dribble Brawl Ballprev. season 27.7%
173 32
Center Stage Brawl Ballprev. season 29.3%
276 39
Open Business Hot Zoneprev. season 31.3%
681 53

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 k초z Legendary 20 35.0% 70.0%
2 Ez. Legendary 32 32.7% 50.0%
3 Neazzure Legendary 24 32.6% 54.2%
4 BT|到kilko🫥个 Legendary 21 31.8% 52.4%
5 MZ|Prodigy✨ Legendary 28 30.5% 42.9%