Best map: Shooting Star with 54.9% from 597 games.
Silverchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.7 — rewards skill: from Bronze to Masters the win rate climbs by 6.7 points (regression 45.1% to 51.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
54.9% | 597 | 51 | ||
New Horizons ![]() |
55.1% | 477 | 47 | ||
Out in the Open ![]() |
53.6% | 524 | 49 | ||
Hideout ![]() |
54.0% | 452 | 47 | ||
Dry Season ![]() |
53.2% | 472 | 47 | ||
Flaring Phoenix ![]() |
52.1% | 365 | 43 | ||
Rustic Arcade ![]() |
45.8% | 284 | 40 | ||
Belle's Rock ![]() |
45.2% | 352 | 43 | ||
Deathcap Trap prev. season |
23.1% | 13 | 0 | ||
Crystal Arcade prev. season |
16.7% | 24 | 3 | ||
Bridge Too Far ![]() |
38.0% | 245 | 37 | ||
Layer Cake ![]() |
35.3% | 215 | 36 | ||
Safe(r) Zone ![]() |
28.0% | 143 | 29 | ||
Hard Rock Mine ![]() |
25.7% | 136 | 29 | ||
Gem Fort ![]() |
19.8% | 106 | 25 | ||
Undermine ![]() |
20.5% | 122 | 27 | ||
Double Swoosh ![]() |
16.7% | 102 | 24 | ||
Ring of Fire ![]() |
20.2% | 129 | 28 | ||
Kaboom Canyon ![]() |
21.9% | 151 | 30 | ||
Safe Zone ![]() |
22.0% | 164 | 31 | ||
Dueling Beetles ![]() |
12.1% | 99 | 24 | ||
Pit Stop ![]() |
15.3% | 118 | 27 | ||
Triple Dribble ![]() |
9.0% | 89 | 22 | ||
Pinball Dreams ![]() |
8.7% | 92 | 23 | ||
Spiraling Out ![]() |
8.3% | 96 | 23 | ||
Hot Potato ![]() |
11.5% | 113 | 26 | ||
Sneaky Fields ![]() |
5.5% | 91 | 23 | ||
Open Business ![]() |
8.6% | 105 | 25 | ||
Center Stage ![]() |
6.9% | 102 | 24 | ||
Parallel Plays ![]() |
5.6% | 107 | 25 |
Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.4% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.0%
2,231 games
Brock
59.1%
9,843 games
Tick
59.5%
2,638 games
Edgar
57.6%
8,177 games
Sprout
64.0%
456 games
Angelo
60.2%
1,022 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | noob teammates | Mythic | 21 | 29.1% | 42.9% |
| 2 | スシローしょうた | Mythic | 22 | 28.8% | 40.9% |
| 3 | MZ|Prodigy✨ | Legendary | 26 | 28.5% | 38.5% |
| 4 | 양파맛김피탕 | Diamond | 25 | 27.9% | 36.0% |
| 5 | お前 | Diamond | 20 | 26.6% | 30.0% |