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Piper

Marksman Epic Ranked · Mythic
49.2%Win rate across all maps
79,679Games
100Trust Score
40. of 105Rank by score
+5.2Skill bonus

Best map: Shooting Star with 52.4% from 10,760 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 19.Star rate
Win rate 52.49.2 %
Popularity 88.2.17 %
Breadth 61.13% of maps
Counter safety 19.28.9 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/02 — 44.1% from 580 appearances08/03 — 49.3% from 2,174 appearances08/04 — 49.9% from 12,858 appearances08/05 — 48.8% from 46,898 appearances08/06 — 49.9% from 31,451 appearances08/07 — 48.7% from 7,236 appearances08/08 — 50.3% from 6,885 appearances08/09 — 47.7% from 7,862 appearances08/10 — 49.3% from 22,313 appearances08/11 — 48.9% from 77,318 appearances08/12 — 49.4% from 120,348 appearances08/13 — 49.3% from 118,374 appearances08/14 — 49.4% from 112,399 appearances08/15 — 49.3% from 104,295 appearances08/16 — 49.5% from 103,958 appearances08/17 — 49.7% from 102,798 appearances08/18 — 49.3% from 89,185 appearances08/19 — 48.9% from 23,616 appearances08/20 — 49.9% from 3,068 appearances08/21 — 48.5% from 14,513 appearances08/22 — 49.4% from 14,856 appearances08/23 — 49.4% from 14,116 appearances08/24 — 49.1% from 18,977 appearances08/25 — 49.2% from 13,320 appearances08/26 — 49.6% from 829 appearances
44.1%08/02 49.6%08/26

Pick rate

08/02 — 1.7% from 580 appearances08/03 — 2.0% from 2,174 appearances08/04 — 2.0% from 12,858 appearances08/05 — 1.9% from 46,898 appearances08/06 — 1.8% from 31,451 appearances08/07 — 1.8% from 7,236 appearances08/08 — 1.8% from 6,885 appearances08/09 — 1.8% from 7,862 appearances08/10 — 1.9% from 22,313 appearances08/11 — 1.9% from 77,318 appearances08/12 — 1.8% from 120,348 appearances08/13 — 1.8% from 118,374 appearances08/14 — 1.8% from 112,399 appearances08/15 — 1.7% from 104,295 appearances08/16 — 1.8% from 103,958 appearances08/17 — 1.7% from 102,798 appearances08/18 — 1.7% from 89,185 appearances08/19 — 1.7% from 23,616 appearances08/20 — 2.4% from 3,068 appearances08/21 — 2.3% from 14,513 appearances08/22 — 2.2% from 14,856 appearances08/23 — 2.2% from 14,116 appearances08/24 — 2.1% from 18,977 appearances08/25 — 2.0% from 13,320 appearances08/26 — 1.5% from 829 appearances
1.7%08/02 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.3% to 51.5%). The higher the tier, the better he does.

Bronze — 28.2% from 5,246 gamesSilver — 41.4% from 21,135 gamesGold — 50.2% from 227,350 gamesDiamond — 49.2% from 229,477 gamesMythic — 49.3% from 1,070,753 gamesLegendary — 51.1% from 391,518 gamesMasters — 52.4% from 12,332 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 52.4%
10760 94
New Horizons Knockout 52.3%
7334 88
Out in the Open Knockout 51.7%
9511 92
Hideout Bounty 50.8%
10541 94
Belle's Rock Knockout 49.7%
4722 82
Dry Season Bounty 49.5%
6773 87
Bridge Too Far Heist 47.8%
7659 89
Flaring Phoenix Knockout 47.5%
5097 83
Rustic Arcade Gem Grab 47.4%
5988 85
Layer Cake Bounty 47.3%
564 50
Undermine Gem Grabprev. season 44.0%
6816 87
Safe Zone Heist 44.0%
2924 75
Crystal Arcade Gem Grabprev. season 43.2%
10922 94
Deathcap Trap Gem Grabprev. season 43.1%
11386 95
Safe(r) Zone Heist 42.5%
2994 75
Kaboom Canyon Heist 42.3%
2695 73
Pinhole Punt Brawl Ball+Legendary + Diamond 39.6%
53 15
Hard Rock Mine Gem Grabprev. season 41.6%
6361 86
Gem Fort Gem Grabprev. season 41.4%
3375 77
Pinball Dreams Brawl Ballprev. season 41.0%
2039 69
Double Swoosh Gem Grabprev. season 40.2%
2697 73
Spiraling Out Brawl Ball+Legendary + Diamond 40.0%
445 46
Ring of Fire Hot Zone 39.9%
862 56
Sneaky Fields Brawl Ballprev. season 36.5%
734 54
Triple Dribble Brawl Ballprev. season 34.9%
616 51
Hot Potato Heistprev. season 34.9%
4300 80
Open Business Hot Zoneprev. season 34.8%
3250 76
Center Stage Brawl Ballprev. season 34.3%
1228 62
Dueling Beetles Hot Zoneprev. season 32.0%
1080 60
Parallel Plays Hot Zoneprev. season 30.8%
585 51
Pit Stop Heist+Legendary + Diamond 26.0%
443 46

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 38.8% 79.2%
2 destroy my mind Legendary 25 38.4% 76.0%
3 Покойоскебоб67 Legendary 33 38.0% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.0% 56.3%
5 Twitch:IkerrBs Legendary 29 36.9% 65.5%