For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 134 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Piper counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
55.6%
17,746 games
8-Bit
52.5%
14,849 games
Chuck
50.8%
9,542 games
Mico
49.6%
9,041 games
Lola
49.8%
1,306 games
Melodie
48.1%
7,841 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Zenャ | Masters | 38 | 50.1% | 94.7% |
| 2 | The Notorious | Masters | 26 | 46.9% | 100.0% |
| 3 | |YOUR|Random | Masters | 24 | 44.1% | 91.7% |
| 4 | Arox. | Masters | 78 | 44.0% | 61.5% |
| 5 | alxndr. | Legendary | 64 | 43.8% | 64.1% |