Wins early — in Brawl Ball 21.0 points better in short rounds than in long ones (10.7% against 31.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Only Parallel Plays. 08/12 to 08/18, 4 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/18.
Direct duels in Hot Zone: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bo
45.5%
198 games
Tick
43.8%
121 games
Trunk
41.3%
109 games
Mortis
37.0%
100 games
Nori
36.5%
115 games
Fang
35.4%
96 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | noob teammates | Mythic | 21 | 29.8% | 42.9% |
| 2 | スシローしょうた | Mythic | 22 | 29.5% | 40.9% |
| 3 | 양파맛김피탕 | Diamond | 25 | 28.6% | 36.0% |