Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +9.7 — rewards skill: from Gold to Masters the win rate climbs by 9.7 points (regression 38.4% to 48.1%). The higher the tier, the better he does.
Direct duels in Heist: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Piper runs in 1 circle — whoever Piper beats beats someone who in turn beats Piper. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
59.1%
2,087 games
Chuck
53.1%
1,487 games
8-Bit
52.4%
2,333 games
Melodie
52.8%
896 games
Mico
50.8%
1,418 games
Edgar
48.6%
2,906 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | MZ|Prodigy✨ | Legendary | 28 | 29.6% | 42.9% |
| 2 | noob teammates | Mythic | 21 | 29.0% | 42.9% |
| 3 | スシローしょうた | Mythic | 22 | 28.7% | 40.9% |
| 4 | 양파맛김피탕 | Diamond | 25 | 27.9% | 36.0% |
| 5 | お前 | Diamond | 20 | 26.6% | 30.0% |