Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +16.3 — rewards skill: from Gold to Legendary the win rate climbs by 16.3 points (regression 32.7% to 49.0%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.5%
680 games
Bo
55.8%
819 games
Starr Nova
55.3%
577 games
Fang
52.4%
687 games
8-Bit
51.9%
668 games
Stu
50.5%
912 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | MZ|Prodigy✨ | Legendary | 28 | 29.7% | 42.9% |
| 2 | noob teammates | Mythic | 21 | 29.1% | 42.9% |
| 3 | スシローしょうた | Mythic | 22 | 28.8% | 40.9% |
| 4 | 양파맛김피탕 | Diamond | 25 | 27.9% | 36.0% |
| 5 | お前 | Diamond | 20 | 26.7% | 30.0% |