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← Overview

Piper

Marksman Epic Ranked · Gold
48.8%Win rate across all maps
69,391Games
100Trust Score
57. of 105Rank by score
+6.8Skill bonus

Best map: Shooting Star with 57.5% from 10,090 games.

Wins early — in Brawl Ball 21.0 points better in short rounds than in long ones (10.7% against 31.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

08/01 to 08/21, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/21.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/01 — 59.0% from 78 appearances08/02 — 47.6% from 124 appearances08/03 — 47.7% from 287 appearances08/04 — 51.2% from 930 appearances08/05 — 52.0% from 2,492 appearances08/06 — 53.6% from 1,753 appearances08/13 — 55.1% from 69 appearances08/14 — 60.3% from 73 appearances08/15 — 46.7% from 92 appearances08/16 — 42.9% from 119 appearances08/17 — 49.6% from 137 appearances08/18 — 39.3% from 117 appearances08/20 — 49.0% from 43,305 appearances08/21 — 48.4% from 26,086 appearances
59.0%08/01 48.4%08/21

Pick rate

08/01 — 2.1% from 78 appearances08/02 — 2.1% from 124 appearances08/03 — 2.1% from 287 appearances08/04 — 2.1% from 930 appearances08/05 — 2.0% from 2,492 appearances08/06 — 2.0% from 1,753 appearances08/13 — 1.7% from 69 appearances08/14 — 1.8% from 73 appearances08/15 — 1.9% from 92 appearances08/16 — 2.0% from 119 appearances08/17 — 2.1% from 137 appearances08/18 — 1.9% from 117 appearances08/20 — 1.8% from 43,305 appearances08/21 — 1.7% from 26,086 appearances
2.1%08/01 1.7%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.8 — rewards skill: from Bronze to Masters the win rate climbs by 6.8 points (regression 45.0% to 51.9%). The higher the tier, the better he does.

Bronze — 25.8% from 765 gamesSilver — 39.0% from 6,143 gamesGold — 49.0% from 75,890 gamesDiamond — 49.0% from 133,645 gamesMythic — 49.4% from 999,860 gamesLegendary — 51.0% from 362,446 gamesMasters — 52.4% from 11,952 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Shooting Star Bounty 57.5%
10090 93
Hideout Bounty 56.0%
7627 89
Out in the Open Knockout 55.1%
7698 89
New Horizons Knockout 55.1%
6890 87
Dry Season Bounty 54.8%
6929 87
Flaring Phoenix Knockout 51.7%
4896 82
Belle's Rock Knockout 49.8%
3843 79
Bridge Too Far Heist 49.4%
3562 78
Rustic Arcade Gem Grab 49.2%
3932 79
Layer Cake Bounty 43.0%
1655 66
Deathcap Trap Gem Grabprev. season 38.0%
100 24
Crystal Arcade Gem Grabprev. season 30.7%
114 26
Safe Zone Heist 36.7%
1396 64
Safe(r) Zone Heist 34.3%
1424 64
Hard Rock Mine Gem Grab 30.8%
791 55
Kaboom Canyon Heist 29.8%
952 58
Undermine Gem Grab 28.9%
700 53
Gem Fort Gem Grab 27.5%
662 52
Double Swoosh Gem Grab 26.9%
616 51
Ring of Fire Hot Zone 26.7%
839 56
Hot Potato Heist 21.3%
666 52
Pinball Dreams Brawl Ball 19.5%
492 48
Pit Stop Heist 18.3%
551 50
Open Business Hot Zone 18.2%
544 49
Spiraling Out Brawl Ball 16.5%
454 47
Center Stage Brawl Ball 15.7%
460 47
Sneaky Fields Brawl Ball 13.1%
426 46
Dueling Beetles Hot Zone 12.1%
456 47
Parallel Plays Hot Zone 8.9%
405 45
Triple Dribble Brawl Ball 9.2%
435 46

Against whom

Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 10.7% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.1% 581 games Bo 57.8% 692 games Starr Nova 55.5% 503 games Mina 54.6% 282 games Fang 52.2% 580 games Stu 51.6% 760 games

Who plays him best

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 noob teammates Mythic 21 29.6% 42.9%
2 スシローしょうた Mythic 22 29.3% 40.9%
3 MZ|Prodigy✨ Legendary 26 29.0% 38.5%
4 양파맛김피탕 Diamond 25 28.4% 36.0%