Best map: New Horizons with 55.3% from 400 games.
Wins early — in Brawl Ball 21.0 points better in short rounds than in long ones (10.7% against 31.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.9 — rewards skill: from Bronze to Masters the win rate climbs by 6.9 points (regression 45.0% to 51.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
55.3% | 400 | 45 | ||
Hideout ![]() |
54.4% | 373 | 44 | ||
Shooting Star ![]() |
52.9% | 505 | 48 | ||
Out in the Open ![]() |
52.1% | 449 | 47 | ||
Dry Season ![]() |
52.2% | 395 | 45 | ||
Flaring Phoenix ![]() |
50.7% | 302 | 41 | ||
Belle's Rock ![]() |
46.1% | 310 | 41 | ||
Rustic Arcade ![]() |
44.7% | 253 | 38 | ||
Deathcap Trap prev. season |
23.1% | 13 | 0 | ||
Crystal Arcade prev. season |
16.7% | 24 | 3 | ||
Bridge Too Far ![]() |
37.1% | 205 | 35 | ||
Layer Cake ![]() |
36.0% | 189 | 34 | ||
Safe(r) Zone ![]() |
27.7% | 119 | 27 | ||
Hard Rock Mine ![]() |
24.6% | 118 | 27 | ||
Ring of Fire ![]() |
21.6% | 116 | 26 | ||
Undermine ![]() |
19.4% | 103 | 25 | ||
Kaboom Canyon ![]() |
22.6% | 133 | 28 | ||
Double Swoosh ![]() |
16.7% | 90 | 23 | ||
Gem Fort ![]() |
16.7% | 90 | 23 | ||
Safe Zone ![]() |
21.9% | 137 | 29 | ||
Triple Dribble ![]() |
10.3% | 78 | 20 | ||
Spiraling Out ![]() |
9.0% | 78 | 20 | ||
Dueling Beetles ![]() |
12.8% | 94 | 23 | ||
Pit Stop ![]() |
14.8% | 108 | 25 | ||
Pinball Dreams ![]() |
7.5% | 80 | 21 | ||
Sneaky Fields ![]() |
6.4% | 78 | 20 | ||
Open Business ![]() |
9.7% | 93 | 23 | ||
Hot Potato ![]() |
11.0% | 100 | 24 | ||
Center Stage ![]() |
5.8% | 86 | 22 | ||
Parallel Plays ![]() |
4.3% | 93 | 23 |
Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.5% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.0%
524 games
Bo
58.2%
644 games
Starr Nova
54.9%
450 games
Stu
52.6%
677 games
Mina
55.5%
236 games
Fang
52.6%
530 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | noob teammates | Mythic | 21 | 29.8% | 42.9% |
| 2 | スシローしょうた | Mythic | 22 | 29.5% | 40.9% |
| 3 | 양파맛김피탕 | Diamond | 25 | 28.6% | 36.0% |