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← Overview

Piper

Marksman Epic Ranked · Diamond
50.1%Win rate across all maps
45,328Games
100Trust Score
50. of 105Rank by score
+7.0Skill bonus

Best map: Shooting Star with 54.3% from 7,548 games.

Wins early — in Brawl Ball 21.0 points better in short rounds than in long ones (10.7% against 31.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/03 — 48.1% from 722 appearances08/04 — 48.9% from 3,234 appearances08/05 — 48.9% from 10,785 appearances08/06 — 49.8% from 9,504 appearances08/10 — 47.6% from 502 appearances08/11 — 49.1% from 1,901 appearances08/12 — 47.1% from 4,578 appearances08/13 — 46.7% from 6,936 appearances08/14 — 48.7% from 7,252 appearances08/15 — 48.1% from 7,515 appearances08/16 — 49.0% from 8,514 appearances08/17 — 48.6% from 9,069 appearances08/18 — 48.4% from 8,477 appearances08/19 — 48.5% from 2,075 appearances08/20 — 49.6% from 21,547 appearances08/21 — 50.5% from 23,781 appearances
48.1%08/03 50.5%08/21

Pick rate

08/03 — 1.8% from 722 appearances08/04 — 1.9% from 3,234 appearances08/05 — 2.0% from 10,785 appearances08/06 — 1.8% from 9,504 appearances08/10 — 1.9% from 502 appearances08/11 — 2.0% from 1,901 appearances08/12 — 1.8% from 4,578 appearances08/13 — 1.9% from 6,936 appearances08/14 — 1.8% from 7,252 appearances08/15 — 1.8% from 7,515 appearances08/16 — 1.8% from 8,514 appearances08/17 — 1.8% from 9,069 appearances08/18 — 1.7% from 8,477 appearances08/19 — 1.7% from 2,075 appearances08/20 — 1.9% from 21,547 appearances08/21 — 1.8% from 23,781 appearances
1.8%08/03 1.8%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.0 — rewards skill: from Bronze to Masters the win rate climbs by 7.0 points (regression 44.9% to 51.9%). The higher the tier, the better he does.

Bronze — 25.4% from 674 gamesSilver — 38.9% from 5,613 gamesGold — 48.8% from 68,293 gamesDiamond — 49.0% from 127,585 gamesMythic — 49.4% from 995,915 gamesLegendary — 51.0% from 361,563 gamesMasters — 52.4% from 11,952 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Shooting Star Bounty 54.3%
7548 89
Hideout Bounty 53.6%
6035 85
Dry Season Bounty 52.1%
4576 81
New Horizons Knockout 51.1%
4561 81
Out in the Open Knockout 50.9%
4816 82
Belle's Rock Knockout 49.9%
2538 72
Bridge Too Far Heist 49.2%
3788 78
Flaring Phoenix Knockout 48.8%
3146 76
Rustic Arcade Gem Grab 48.8%
2905 74
Gem Fort Gem Grabprev. season 44.3%
725 54
Deathcap Trap Gem Grabprev. season 43.6%
1229 62
Layer Cake Bounty 43.5%
676 53
Hard Rock Mine Gem Grabprev. season 41.9%
1099 60
Spiraling Out Brawl Ball 39.2%
97 24
Kaboom Canyon Heist 41.3%
670 53
Undermine Gem Grabprev. season 41.0%
998 58
Crystal Arcade Gem Grabprev. season 40.9%
1225 62
Parallel Plays Hot Zoneprev. season 37.3%
209 35
Double Swoosh Gem Grabprev. season 38.7%
545 49
Safe Zone Heist 38.6%
1042 59
Safe(r) Zone Heist 38.4%
1040 59
Sneaky Fields Brawl Ballprev. season 34.5%
142 29
Dueling Beetles Hot Zoneprev. season 35.8%
265 39
Pinball Dreams Brawl Ballprev. season 35.6%
340 42
Pit Stop Heist 25.5%
106 25
Hot Potato Heistprev. season 34.2%
837 56
Triple Dribble Brawl Ballprev. season 26.2%
130 28
Ring of Fire Hot Zoneprev. season 33.7%
1365 63
Center Stage Brawl Ballprev. season 27.9%
222 36
Open Business Hot Zoneprev. season 31.1%
576 50

Against whom

Direct duels in Heist: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 9.7% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 59.1% 1,529 games Chuck 54.6% 1,060 games Melodie 55.5% 499 games 8-Bit 51.7% 1,593 games Mico 52.0% 1,014 games Edgar 48.1% 2,124 games

Who plays him best

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 noob teammates Mythic 21 30.2% 42.9%
2 スシローしょうた Mythic 22 29.9% 40.9%
3 양파맛김피탕 Diamond 25 29.0% 36.0%