Best map: Shooting Star with 54.0% from 474 games.
Wins early — in Brawl Ball 21.0 points better in short rounds than in long ones (10.7% against 31.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.0 — rewards skill: from Bronze to Masters the win rate climbs by 7.0 points (regression 44.9% to 51.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
54.0% | 474 | 47 | ||
Hideout ![]() |
54.6% | 357 | 43 | ||
New Horizons ![]() |
54.4% | 377 | 44 | ||
Out in the Open ![]() |
52.3% | 421 | 46 | ||
Dry Season ![]() |
51.6% | 370 | 44 | ||
Flaring Phoenix ![]() |
50.2% | 287 | 40 | ||
Belle's Rock ![]() |
47.4% | 287 | 40 | ||
Rustic Arcade ![]() |
44.8% | 239 | 37 | ||
Deathcap Trap prev. season |
23.1% | 13 | 0 | ||
Crystal Arcade prev. season |
16.7% | 24 | 3 | ||
Bridge Too Far ![]() |
37.0% | 192 | 34 | ||
Layer Cake ![]() |
36.5% | 181 | 33 | ||
Safe(r) Zone ![]() |
27.8% | 115 | 26 | ||
Hard Rock Mine ![]() |
25.4% | 114 | 26 | ||
Undermine ![]() |
20.8% | 96 | 23 | ||
Double Swoosh ![]() |
17.2% | 87 | 22 | ||
Kaboom Canyon ![]() |
23.1% | 130 | 28 | ||
Ring of Fire ![]() |
20.7% | 111 | 26 | ||
Gem Fort ![]() |
16.3% | 86 | 22 | ||
Triple Dribble ![]() |
11.1% | 72 | 19 | ||
Safe Zone ![]() |
21.1% | 128 | 28 | ||
Pit Stop ![]() |
15.7% | 102 | 24 | ||
Spiraling Out ![]() |
9.2% | 76 | 20 | ||
Dueling Beetles ![]() |
13.2% | 91 | 23 | ||
Pinball Dreams ![]() |
7.9% | 76 | 20 | ||
Open Business ![]() |
10.1% | 89 | 22 | ||
Sneaky Fields ![]() |
6.5% | 77 | 20 | ||
Hot Potato ![]() |
9.5% | 95 | 23 | ||
Center Stage ![]() |
6.0% | 83 | 21 | ||
Parallel Plays ![]() |
4.4% | 90 | 23 |
Direct duels in Heist: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.6% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.1%
1,479 games
Chuck
55.2%
1,020 games
Melodie
55.3%
474 games
8-Bit
51.7%
1,537 games
Mico
52.0%
986 games
Edgar
48.6%
2,071 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list