Only Super Beach. 08/05 to 08/20, 10 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/20.
Direct duels in Brawl Ball: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Super Beach. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bull
53.5%
71 games
Kaze
46.7%
107 games
Nori
46.2%
65 games
Trunk
40.7%
91 games
Mortis
39.4%
94 games
Willow
37.1%
62 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | noob teammates | Mythic | 21 | 29.5% | 42.9% |
| 2 | スシローしょうた | Mythic | 22 | 29.2% | 40.9% |
| 3 | MZ|Prodigy✨ | Legendary | 26 | 28.9% | 38.5% |
| 4 | 양파맛김피탕 | Diamond | 25 | 28.3% | 36.0% |