Only Supercut. 08/10 to 08/17, 3 days. 2 earlier days are left out — below 288 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 08/17.
Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
67.7%
2,094 games
Brock
58.9%
9,174 games
Tick
59.8%
2,446 games
Edgar
57.7%
7,556 games
Angelo
60.8%
945 games
Mortis
57.1%
4,244 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | noob teammates | Mythic | 21 | 29.3% | 42.9% |
| 2 | スシローしょうた | Mythic | 22 | 29.0% | 40.9% |
| 3 | MZ|Prodigy✨ | Legendary | 26 | 28.7% | 38.5% |
| 4 | 양파맛김피탕 | Diamond | 25 | 28.2% | 36.0% |