For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +13.8 — rewards skill: from Gold to Legendary the win rate climbs by 13.8 points (regression 34.5% to 48.4%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.8%
1,037 games
Bo
55.6%
1,198 games
Mina
53.4%
596 games
Stu
50.9%
1,486 games
Starr Nova
51.6%
905 games
8-Bit
51.2%
1,043 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | k초z | Legendary | 20 | 35.3% | 70.0% |
| 2 | Ez. | Legendary | 32 | 32.9% | 50.0% |
| 3 | Neazzure | Legendary | 26 | 32.3% | 50.0% |
| 4 | BT|到kilko🫥个 | Legendary | 21 | 32.1% | 52.4% |
| 5 | みなみカス | Diamond | 20 | 31.5% | 50.0% |