My roster

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← Overview

Piper

Marksman Epic Ranked · Masters Undermine Gem Grab
46.6%Win rate on Undermine
1,201Games here
0.3%Pick rate
61Trust Score
72. of 105Rank on this map
+13.7Skill bonus

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 13.Star rate
Win rate 50.50.6 %
Popularity 59.0.61 %
Breadth 58.14% of maps
Counter safety 13.27.2 %
Star rate 76.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +13.7 — rewards skill: from Gold to Legendary the win rate climbs by 13.7 points (regression 34.6% to 48.3%). The higher the tier, the better he does.

Gold — 32.7% from 1,106 gamesDiamond — 41.2% from 1,220 gamesMythic — 44.1% from 6,653 gamesLegendary — 46.5% from 1,181 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Piper runs in 1 circle — whoever Piper beats beats someone who in turn beats Piper. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.8% 1,050 games Bo 55.5% 1,213 games Mina 53.1% 606 games Stu 51.0% 1,513 games 8-Bit 51.3% 1,060 games Starr Nova 51.2% 916 games

Who plays him best

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 k초z Legendary 20 35.4% 70.0%
2 Ez. Legendary 32 33.0% 50.0%
3 Neazzure Legendary 26 32.4% 50.0%
4 BT|到kilko🫥个 Legendary 21 32.2% 52.4%
5 みなみカス Diamond 20 31.6% 50.0%