Best map: Shooting Star with 57.7% from 9,156 games.
Wins early — in Brawl Ball 21.0 points better in short rounds than in long ones (10.7% against 31.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/01 to 08/21, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/21.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.0 — rewards skill: from Bronze to Masters the win rate climbs by 7.0 points (regression 44.9% to 51.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
57.7% | 9156 | 92 | ||
Hideout ![]() |
56.0% | 6906 | 87 | ||
New Horizons ![]() |
55.3% | 6229 | 86 | ||
Out in the Open ![]() |
55.0% | 6976 | 88 | ||
Dry Season ![]() |
54.7% | 6242 | 86 | ||
Flaring Phoenix ![]() |
51.9% | 4459 | 81 | ||
Belle's Rock ![]() |
50.0% | 3486 | 77 | ||
Bridge Too Far ![]() |
49.3% | 3230 | 76 | ||
Rustic Arcade ![]() |
49.0% | 3545 | 77 | ||
Layer Cake ![]() |
43.0% | 1500 | 65 | ||
Deathcap Trap prev. season |
38.0% | 100 | 24 | ||
Crystal Arcade prev. season |
30.7% | 114 | 26 | ||
Safe Zone ![]() |
36.0% | 1278 | 62 | ||
Safe(r) Zone ![]() |
33.8% | 1300 | 62 | ||
Hard Rock Mine ![]() |
30.5% | 721 | 54 | ||
Kaboom Canyon ![]() |
30.0% | 883 | 57 | ||
Undermine ![]() |
28.7% | 645 | 52 | ||
Gem Fort ![]() |
27.6% | 612 | 51 | ||
Double Swoosh ![]() |
26.5% | 562 | 50 | ||
Ring of Fire ![]() |
25.8% | 764 | 54 | ||
Hot Potato ![]() |
21.5% | 615 | 51 | ||
Pinball Dreams ![]() |
18.4% | 462 | 47 | ||
Open Business ![]() |
17.9% | 508 | 48 | ||
Pit Stop ![]() |
17.6% | 522 | 49 | ||
Spiraling Out ![]() |
16.3% | 436 | 46 | ||
Center Stage ![]() |
14.5% | 428 | 46 | ||
Sneaky Fields ![]() |
12.7% | 395 | 45 | ||
Dueling Beetles ![]() |
11.7% | 427 | 46 | ||
Parallel Plays ![]() |
8.7% | 390 | 44 | ||
Triple Dribble ![]() |
9.2% | 413 | 45 |
Direct duels in Knockout: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.4% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
59.3%
7,659 games
Edgar
58.5%
5,901 games
Bolt
60.2%
879 games
Grom
60.3%
643 games
Pearl
58.3%
1,021 games
Tick
56.7%
1,742 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | noob teammates | Mythic | 21 | 30.1% | 42.9% |
| 2 | スシローしょうた | Mythic | 22 | 29.7% | 40.9% |
| 3 | 양파맛김피탕 | Diamond | 25 | 28.8% | 36.0% |