Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Dry Season. 08/04 to 08/25, 19 days. 10 earlier days are left out — below 314 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.1 — punishes weak opponents: from Silver to Masters the win rate drops by 4.1 points (regression 53.0% to 48.9%). Higher up he gets outplayed.
Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.9%
6,641 games
Tick
59.7%
9,728 games
Brock
59.0%
30,411 games
Sprout
60.1%
1,740 games
Grom
58.8%
3,182 games
Angelo
57.6%
3,434 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 27 | 38.3% | 74.1% |
| 2 | destroy my mind | Legendary | 25 | 38.2% | 76.0% |
| 3 | Покойоскебоб67 | Legendary | 35 | 37.1% | 62.9% |
| 4 | Twitch:IkerrBs | Legendary | 29 | 36.7% | 65.5% |
| 5 | 日生エクスプレス | Legendary | 22 | 36.6% | 72.7% |