Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.7 — rewards skill: from Diamond to Masters the win rate climbs by 5.7 points (regression 41.6% to 47.2%). The higher the tier, the better he does.
Direct duels in Heist: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
58.0%
388 games
Chuck
56.4%
298 games
8-Bit
53.3%
456 games
Jessie
51.3%
672 games
Carl
54.6%
183 games
Mico
52.8%
282 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BOSS | Tadri | Legendary | 66 | 49.9% | 66.7% |
| 2 | 異端なスター | Legendary | 30 | 49.4% | 80.0% |
| 3 | insano👻👻👻 | Legendary | 51 | 49.2% | 68.6% |
| 4 | RüzgârSaldı | Masters | 33 | 48.9% | 75.8% |
| 5 | おしお | Mythic | 34 | 48.4% | 73.5% |