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Piper

Marksman Epic Ranked · Mythic Safe Zone Heist
42.6%Win rate on Safe Zone
1,311Games here
0.3%Pick rate
63Trust Score
79. of 105Rank on this map
+9.2Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 38.Counter safetyStar rate
Win rate 39.44.7 %
Popularity 70.1.11 %
Breadth 38.7% of maps
Counter safety 42.29.0 %
Star rate 68.19.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/22, 18 days. 7 earlier days are left out — below 237 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 45.6% from 555 appearances08/05 — 43.7% from 1,949 appearances08/06 — 47.2% from 1,192 appearances08/07 — 45.6% from 272 appearances08/08 — 46.8% from 263 appearances08/09 — 42.5% from 294 appearances08/10 — 44.0% from 888 appearances08/11 — 42.5% from 2,923 appearances08/12 — 42.7% from 4,292 appearances08/13 — 43.5% from 3,989 appearances08/14 — 44.3% from 3,593 appearances08/15 — 42.5% from 3,710 appearances08/16 — 41.0% from 3,311 appearances08/17 — 44.6% from 3,406 appearances08/18 — 42.9% from 2,918 appearances08/19 — 43.1% from 805 appearances08/21 — 42.8% from 593 appearances08/22 — 42.5% from 499 appearances
45.6%08/04 42.5%08/22

Pick rate

08/04 — 2.4% from 555 appearances08/05 — 2.3% from 1,949 appearances08/06 — 2.0% from 1,192 appearances08/07 — 1.9% from 272 appearances08/08 — 1.9% from 263 appearances08/09 — 2.0% from 294 appearances08/10 — 2.1% from 888 appearances08/11 — 2.0% from 2,923 appearances08/12 — 1.9% from 4,292 appearances08/13 — 1.7% from 3,989 appearances08/14 — 1.6% from 3,593 appearances08/15 — 1.7% from 3,710 appearances08/16 — 1.6% from 3,311 appearances08/17 — 1.6% from 3,406 appearances08/18 — 1.6% from 2,918 appearances08/19 — 1.6% from 805 appearances08/21 — 2.8% from 593 appearances08/22 — 2.5% from 499 appearances
2.4%08/04 2.5%08/22

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +9.2 — rewards skill: from Gold to Masters the win rate climbs by 9.2 points (regression 38.7% to 47.9%). The higher the tier, the better he does.

Gold — 38.1% from 2,416 gamesDiamond — 41.3% from 4,496 gamesMythic — 43.3% from 35,773 gamesLegendary — 45.7% from 14,683 gamesMasters — 45.7% from 530 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 58.2% 3,311 games 8-Bit 51.6% 3,811 games Mico 51.7% 2,369 games Chuck 51.4% 2,452 games Melodie 51.4% 1,559 games Edgar 48.1% 4,574 games

Who plays him best

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 k초z Legendary 20 35.6% 70.0%
2 Ez. Legendary 32 33.3% 50.0%
3 Neazzure Legendary 26 32.6% 50.0%
4 BT|到kilko🫥个 Legendary 21 32.5% 52.4%
5 みなみカス Diamond 20 31.9% 50.0%