Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +8.9 — rewards skill: from Gold to Masters the win rate climbs by 8.9 points (regression 38.9% to 47.7%). The higher the tier, the better he does.
Direct duels in Heist: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
59.0%
2,770 games
Chuck
52.8%
2,005 games
8-Bit
51.6%
3,112 games
Mico
51.8%
1,938 games
Melodie
52.3%
1,238 games
Edgar
48.6%
3,773 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | k초z | Legendary | 20 | 34.7% | 70.0% |
| 2 | Neazzure | Legendary | 24 | 32.4% | 54.2% |
| 3 | Ez. | Legendary | 27 | 32.3% | 51.9% |
| 4 | BT|到kilko🫥个 | Legendary | 21 | 31.5% | 52.4% |
| 5 | MZ|Prodigy✨ | Legendary | 28 | 30.2% | 42.9% |