Wins late — in Hot Zone 10.3 points better in long rounds than in short ones (41.0% against 30.8%, split at 105 s). Needs the long round; in a fast game he never arrives.
08/03 to 08/13, 7 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/13.
The numbers above are for Shooting Star. Here is the rest of the rotation for comparison (ranked, Diamond) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Shooting Star Bounty | 53.3% | 4210 | 80 | ||
| Dry Season Bounty | 51.5% | 3201 | 76 | ||
| Out in the Open Knockout | 51.3% | 3345 | 77 | ||
| Hideout Bounty | 50.9% | 3686 | 78 | ||
| Bridge Too Far Heist | 51.3% | 1715 | 67 | ||
| Rustic Arcade Gem Grab | 49.9% | 1972 | 69 | ||
| New Horizons Knockout | 49.2% | 3328 | 77 | ||
| Flaring Phoenix Knockout | 47.7% | 2589 | 73 | ||
| Layer Cake Bounty | 45.6% | 1282 | 62 | ||
| Belle's Rock Knockout | 45.2% | 2110 | 70 | ||
| Gem Fort Gem Grab | 47.5% | 217 | 36 | ||
| Safe Zone Heist | 44.0% | 888 | 57 | ||
| Deathcap Trap Gem Grab | 43.9% | 456 | 47 | ||
| Parallel Plays Hot Zone | 43.2% | 74 | 20 | ||
| Hard Rock Mine Gem Grab | 42.8% | 348 | 43 | ||
| Double Swoosh Gem Grab | 41.6% | 178 | 33 | ||
| Kaboom Canyon Heist | 41.2% | 546 | 49 | ||
| Sneaky Fields Brawl Ball | 28.2% | 39 | 10 | ||
| Undermine Gem Grab | 39.7% | 310 | 41 | ||
| Center Stage Brawl Ball | 31.5% | 73 | 19 | ||
| Dueling Beetles Hot Zone | 32.7% | 107 | 25 | ||
| Crystal Arcade Gem Grab | 37.8% | 490 | 48 | ||
| Triple Dribble Brawl Ball | 21.3% | 47 | 13 | ||
| Pinball Dreams Brawl Ball | 28.4% | 88 | 22 | ||
| Ring of Fire Hot Zone | 34.1% | 399 | 45 | ||
| Open Business Hot Zone | 30.6% | 180 | 33 | ||
| Hot Potato Heist | 30.4% | 299 | 40 |
Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed for Diamond.
Worst case: 34.9% against Grom in Bounty. On average the worst case sits at 35.6%.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Tick
61.8%
173 games
Brock
56.8%
380 games
Gray
67.2%
61 games
Byron
54.9%
235 games
Carl
63.1%
65 games
Mortis
53.8%
173 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BOSS | Tadri | Legendary | 66 | 50.7% | 66.7% |
| 2 | 異端なスター | Legendary | 30 | 50.6% | 80.0% |
| 3 | cp293 | Legendary | 25 | 50.4% | 84.0% |
| 4 | RüzgârSaldı | Masters | 33 | 50.0% | 75.8% |
| 5 | ➿ Vxctor™️ | Legendary | 24 | 49.0% | 79.2% |