Only Shooting Star. 08/03 to 08/18, 16 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed for Legendary.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Legendary.
Brock
59.8%
13,459 games
Bolt
61.4%
2,389 games
Sprout
59.3%
1,466 games
Pearl
57.5%
3,729 games
Mr. P
59.7%
812 games
Leon
56.0%
8,126 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BOSS | Tadri | Legendary | 66 | 49.9% | 66.7% |
| 2 | 異端なスター | Legendary | 30 | 49.5% | 80.0% |
| 3 | insano👻👻👻 | Legendary | 44 | 49.1% | 70.5% |
| 4 | RüzgârSaldı | Masters | 33 | 49.0% | 75.8% |
| 5 | おしお | Mythic | 34 | 48.5% | 73.5% |