Wins early — in Brawl Ball 21.0 points better in short rounds than in long ones (10.7% against 31.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Only Undermine. 08/05 to 08/21, 8 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +16.9 — rewards skill: from Gold to Legendary the win rate climbs by 16.9 points (regression 32.3% to 49.2%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.
Kaze
59.8%
266 duels
Byroncounter
55.5%
229 duels
Willow
64.5%
76 duels
Crowcounter
53.4%
251 duels
Otis
56.5%
124 duels
Colette
57.5%
80 duels
Piper counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Bolt
31.5%
184 duels
8-Bit
36.9%
222 duels
Trunk
37.6%
101 duels
Surge
40.3%
211 duels
Pearl
40.6%
96 duels
Mortiscounter
41.2%
342 duels
These counter Piper anyway — even where Piper wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bolt
61.3%
124 games
Starr Nova
54.9%
153 games
Stu
52.6%
228 games
Crow
53.8%
173 games
Fang
53.3%
184 games
Bo
53.6%
168 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 양파맛김피탕 | Diamond | 22 | 32.2% | 31.8% |