My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Piper

Marksman Epic Ranked · Diamond Undermine Gem Grab
39.6%Win rate on Undermine
159Games here
0.2%Pick rate
31Trust Score
99. of 105Rank on this map
+16.9Skill bonus

Wins early — in Brawl Ball 21.0 points better in short rounds than in long ones (10.7% against 31.7%, split at 89 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/05 to 08/21, 8 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 49.6% from 129 appearances08/06 — 35.9% from 103 appearances08/15 — 35.3% from 68 appearances08/16 — 39.5% from 86 appearances08/17 — 48.8% from 86 appearances08/18 — 43.0% from 79 appearances08/20 — 37.5% from 96 appearances08/21 — 42.9% from 63 appearances
49.6%08/05 42.9%08/21

Pick rate

08/05 — 0.7% from 129 appearances08/06 — 0.6% from 103 appearances08/15 — 0.4% from 68 appearances08/16 — 0.5% from 86 appearances08/17 — 0.4% from 86 appearances08/18 — 0.4% from 79 appearances08/20 — 0.2% from 96 appearances08/21 — 0.2% from 63 appearances
0.7%08/05 0.2%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +16.9 — rewards skill: from Gold to Legendary the win rate climbs by 16.9 points (regression 32.3% to 49.2%). The higher the tier, the better he does.

Gold — 28.3% from 612 gamesDiamond — 40.8% from 933 gamesMythic — 44.0% from 6,568 gamesLegendary — 46.5% from 1,171 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Piper counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Piper anyway — even where Piper wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 61.3% 124 games Starr Nova 54.9% 153 games Stu 52.6% 228 games Crow 53.8% 173 games Fang 53.3% 184 games Bo 53.6% 168 games

Who plays him best

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 양파맛김피탕 Diamond 22 32.2% 31.8%