Best map: Out in the Open with 45.5% from 257 games.
Wins early — in Brawl Ball 17.7 points better in short rounds than in long ones (20.9% against 38.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.9 points (regression 54.3% to 51.4%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Bronze). Filtered to Bounty: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
43.5% | 246 | 38 | ||
Shooting Star ![]() |
43.0% | 242 | 37 | ||
Hideout ![]() |
35.1% | 211 | 35 | ||
Layer Cake ![]() |
27.5% | 167 | 32 |
Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.8%
6,260 games
Tick
59.7%
9,110 games
Brock
58.9%
28,627 games
Sprout
60.3%
1,649 games
Grom
59.1%
2,981 games
Angelo
57.7%
3,294 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 24 | 39.1% | 79.2% |
| 2 | destroy my mind | Legendary | 25 | 38.7% | 76.0% |
| 3 | Покойоскебоб67 | Legendary | 31 | 37.3% | 64.5% |
| 4 | BT|到kilko🫥个 | Legendary | 48 | 37.2% | 56.3% |
| 5 | Twitch:IkerrBs | Legendary | 29 | 37.2% | 65.5% |