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Piper

Marksman Epic Ranked · Diamond Bounty
52.5%Win rate in Bounty
59,397Games
100Trust Score
14. of 105Rank in Bounty
−2.9Skill bonus

Best map: Shooting Star with 53.9% from 22,699 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadth 51.Counter safetyStar rate
Win rate 78.52.5 %
Popularity 98.5.12 %
Breadth 51.17% of maps
Counter safety 65.35.3 %
Star rate 88.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/04 — 50.8% from 1,245 appearances08/05 — 51.3% from 4,076 appearances08/06 — 52.9% from 3,685 appearances08/11 — 51.3% from 754 appearances08/12 — 49.9% from 1,766 appearances08/13 — 49.1% from 2,736 appearances08/14 — 51.1% from 2,708 appearances08/15 — 50.2% from 2,933 appearances08/16 — 50.9% from 3,302 appearances08/17 — 50.8% from 3,391 appearances08/18 — 51.9% from 3,171 appearances08/19 — 52.6% from 763 appearances08/20 — 52.2% from 9,809 appearances08/21 — 53.1% from 15,341 appearances08/22 — 52.2% from 10,291 appearances08/23 — 51.7% from 7,663 appearances08/24 — 53.0% from 9,194 appearances08/25 — 52.5% from 6,765 appearances
50.8%08/04 52.5%08/25

Pick rate

08/04 — 4.8% from 1,245 appearances08/05 — 5.1% from 4,076 appearances08/06 — 4.7% from 3,685 appearances08/11 — 5.1% from 754 appearances08/12 — 4.7% from 1,766 appearances08/13 — 4.9% from 2,736 appearances08/14 — 4.4% from 2,708 appearances08/15 — 4.6% from 2,933 appearances08/16 — 4.6% from 3,302 appearances08/17 — 4.4% from 3,391 appearances08/18 — 4.3% from 3,171 appearances08/19 — 4.0% from 763 appearances08/20 — 5.7% from 9,809 appearances08/21 — 5.2% from 15,341 appearances08/22 — 5.2% from 10,291 appearances08/23 — 5.1% from 7,663 appearances08/24 — 4.9% from 9,194 appearances08/25 — 4.7% from 6,765 appearances
4.8%08/04 4.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.9 points (regression 54.3% to 51.4%). Higher up he gets outplayed.

Bronze — 38.2% from 883 gamesSilver — 54.3% from 6,167 gamesGold — 54.9% from 88,343 gamesDiamond — 52.0% from 90,841 gamesMythic — 51.9% from 415,430 gamesLegendary — 52.8% from 146,705 gamesMasters — 54.1% from 3,964 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Shooting Star Bounty 53.9%
22699 100
Hideout Bounty 53.4%
18888 100
Dry Season Bounty 50.7%
15118 99
Layer Cake Bounty 44.4%
2692 73

Against whom

Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.8% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.7% 6,345 games Tick 59.7% 9,247 games Brock 59.0% 29,013 games Sprout 60.2% 1,662 games Grom 59.0% 3,023 games Angelo 57.8% 3,325 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 39.0% 79.2%
2 destroy my mind Legendary 25 38.6% 76.0%
3 Покойоскебоб67 Legendary 33 38.2% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.2% 56.3%
5 Twitch:IkerrBs Legendary 29 37.1% 65.5%