My roster

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EN

Piper

Marksman Epic Ranked · Mythic Bounty
50.9%Win rate in Bounty
27,772Games
100Trust Score
11. of 105Rank in Bounty
−2.9Skill bonus

Best map: Shooting Star with 52.3% from 10,615 games.

Wins early — in Brawl Ball 17.7 points better in short rounds than in long ones (20.9% against 38.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 51.Counter safetyStar rate
Win rate 85.50.9 %
Popularity 96.4.10 %
Breadth 51.10% of maps
Counter safety 65.35.4 %
Star rate 92.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/03 — 52.5% from 849 appearances08/04 — 52.0% from 5,050 appearances08/05 — 50.9% from 18,136 appearances08/06 — 52.1% from 12,578 appearances08/07 — 51.0% from 2,877 appearances08/08 — 53.1% from 2,721 appearances08/09 — 51.2% from 3,201 appearances08/10 — 52.0% from 8,781 appearances08/11 — 51.2% from 30,663 appearances08/12 — 51.9% from 47,617 appearances08/13 — 51.6% from 46,419 appearances08/14 — 52.1% from 43,562 appearances08/15 — 52.0% from 40,572 appearances08/16 — 52.3% from 39,946 appearances08/17 — 52.4% from 39,902 appearances08/18 — 52.2% from 34,768 appearances08/19 — 51.8% from 9,084 appearances08/20 — 51.4% from 1,080 appearances08/21 — 50.5% from 4,988 appearances08/22 — 50.9% from 5,151 appearances08/23 — 50.8% from 4,998 appearances08/24 — 51.4% from 6,866 appearances08/25 — 50.6% from 4,613 appearances
52.5%08/03 50.6%08/25

Pick rate

08/03 — 5.2% from 849 appearances08/04 — 5.1% from 5,050 appearances08/05 — 4.9% from 18,136 appearances08/06 — 4.8% from 12,578 appearances08/07 — 4.9% from 2,877 appearances08/08 — 4.7% from 2,721 appearances08/09 — 4.9% from 3,201 appearances08/10 — 4.9% from 8,781 appearances08/11 — 4.8% from 30,663 appearances08/12 — 4.8% from 47,617 appearances08/13 — 4.6% from 46,419 appearances08/14 — 4.5% from 43,562 appearances08/15 — 4.5% from 40,572 appearances08/16 — 4.5% from 39,946 appearances08/17 — 4.5% from 39,902 appearances08/18 — 4.4% from 34,768 appearances08/19 — 4.4% from 9,084 appearances08/20 — 5.5% from 1,080 appearances08/21 — 5.5% from 4,988 appearances08/22 — 5.3% from 5,151 appearances08/23 — 5.5% from 4,998 appearances08/24 — 5.5% from 6,866 appearances08/25 — 5.4% from 4,613 appearances
5.2%08/03 5.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.9 points (regression 54.3% to 51.4%). Higher up he gets outplayed.

Bronze — 38.1% from 863 gamesSilver — 54.2% from 6,043 gamesGold — 54.9% from 86,692 gamesDiamond — 52.0% from 90,190 gamesMythic — 51.9% from 414,928 gamesLegendary — 52.8% from 146,467 gamesMasters — 54.1% from 3,959 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Mythic). Filtered to Bounty: 4 of 31 maps.

MapWin rateGamesTrust
Shooting Star Bounty 52.3%
10615 94
Hideout Bounty 50.6%
10105 93
Dry Season Bounty 49.5%
6518 87
Layer Cake Bounty 47.4%
534 49

Against whom

Direct duels in Bounty: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.8% 6,248 games Tick 59.8% 9,097 games Brock 58.9% 28,556 games Sprout 60.4% 1,644 games Grom 59.1% 2,972 games 8-Bit 57.0% 7,070 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 39.1% 79.2%
2 destroy my mind Legendary 25 38.7% 76.0%
3 Покойоскебоб67 Legendary 31 37.3% 64.5%
4 BT|到kilko🫥个 Legendary 48 37.2% 56.3%
5 Twitch:IkerrBs Legendary 29 37.2% 65.5%