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Piper

Marksman Epic Ranked · Legendary
51.6%Win rate across all maps
31,415Games
100Trust Score
40. of 105Rank by score
+5.2Skill bonus

Best map: Shooting Star with 55.0% from 3,443 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 12.Star rate
Win rate 50.51.6 %
Popularity 90.2.47 %
Breadth 64.13% of maps
Counter safety 12.15.1 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/02 — 51.5% from 1,067 appearances08/03 — 50.7% from 3,816 appearances08/04 — 51.4% from 17,514 appearances08/05 — 51.0% from 40,067 appearances08/06 — 50.6% from 19,831 appearances08/07 — 50.9% from 9,163 appearances08/08 — 50.3% from 11,109 appearances08/09 — 48.6% from 12,604 appearances08/10 — 51.0% from 34,097 appearances08/11 — 50.7% from 62,472 appearances08/12 — 51.5% from 44,668 appearances08/13 — 51.4% from 24,992 appearances08/14 — 51.7% from 18,375 appearances08/15 — 51.6% from 14,272 appearances08/16 — 51.1% from 15,417 appearances08/17 — 51.5% from 12,727 appearances08/18 — 51.4% from 13,435 appearances08/19 — 51.4% from 4,346 appearances08/21 — 53.0% from 2,679 appearances08/22 — 52.8% from 3,985 appearances08/23 — 51.9% from 5,639 appearances08/24 — 51.1% from 9,059 appearances08/25 — 50.7% from 8,790 appearances08/26 — 52.8% from 1,083 appearances
51.5%08/02 52.8%08/26

Pick rate

08/02 — 2.5% from 1,067 appearances08/03 — 2.5% from 3,816 appearances08/04 — 2.3% from 17,514 appearances08/05 — 2.3% from 40,067 appearances08/06 — 2.2% from 19,831 appearances08/07 — 2.2% from 9,163 appearances08/08 — 2.3% from 11,109 appearances08/09 — 2.2% from 12,604 appearances08/10 — 2.2% from 34,097 appearances08/11 — 2.2% from 62,472 appearances08/12 — 2.2% from 44,668 appearances08/13 — 2.1% from 24,992 appearances08/14 — 2.1% from 18,375 appearances08/15 — 2.1% from 14,272 appearances08/16 — 2.1% from 15,417 appearances08/17 — 2.1% from 12,727 appearances08/18 — 2.2% from 13,435 appearances08/19 — 2.1% from 4,346 appearances08/21 — 2.5% from 2,679 appearances08/22 — 2.6% from 3,985 appearances08/23 — 2.6% from 5,639 appearances08/24 — 2.6% from 9,059 appearances08/25 — 2.4% from 8,790 appearances08/26 — 1.7% from 1,083 appearances
2.5%08/02 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.3% to 51.5%). The higher the tier, the better he does.

Bronze — 28.1% from 5,355 gamesSilver — 41.3% from 21,475 gamesGold — 50.2% from 230,361 gamesDiamond — 49.2% from 230,647 gamesMythic — 49.3% from 1,071,743 gamesLegendary — 51.1% from 392,106 gamesMasters — 52.5% from 12,342 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 11 of 30 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 55.0%
3443 77
Out in the Open Knockout 54.7%
4156 80
New Horizons Knockout 54.6%
2698 73
Hideout Bounty 53.1%
3948 79
Rustic Arcade Gem Grab 52.4%
2225 70
Belle's Rock Knockout 51.3%
2495 72
Bridge Too Far Heist 51.0%
2947 75
Dry Season Bounty 51.0%
2465 72
Layer Cake Bountyprev. season 48.0%
2631 73
Flaring Phoenix Knockout 48.2%
2005 69
Undermine Gem Grabprev. season 47.1%
1248 62
Safe Zone Heist 46.5%
1326 63
Crystal Arcade Gem Grabprev. season 45.6%
1965 69
Deathcap Trap Gem Grabprev. season 45.6%
1459 64
Safe(r) Zone Heist 45.2%
1407 64
Kaboom Canyon Heist 44.4%
1440 64
Pinball Dreams Brawl Ballprev. season 43.4%
611 51
Pinhole Punt Brawl Ball+Mythic 37.5%
40 10
Gem Fort Gem Grab+Mythicprev. season 41.6%
3831 79
Hard Rock Mine Gem Grabprev. season 42.3%
582 50
Double Swoosh Gem Grab+Mythicprev. season 40.2%
3099 75
Ring of Fire Hot Zoneprev. season 39.7%
4338 80
Spiraling Out Brawl Ball+Mythic 37.9%
140 29
Sneaky Fields Brawl Ball+Mythicprev. season 37.6%
877 57
Open Business Hot Zone+Mythicprev. season 35.3%
3703 78
Hot Potato Heist+Mythicprev. season 35.1%
4812 82
Center Stage Brawl Ball+Mythicprev. season 35.0%
1531 65
Triple Dribble Brawl Ball+Mythicprev. season 34.4%
694 53
Dueling Beetles Hot Zone+Mythicprev. season 32.3%
1281 62
Parallel Plays Hot Zone+Mythicprev. season 30.9%
677 53

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 27 38.4% 74.1%
2 destroy my mind Legendary 25 38.3% 76.0%
3 Покойоскебоб67 Legendary 33 38.0% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.0% 56.3%
5 Twitch:IkerrBs Legendary 29 36.8% 65.5%