My roster

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EN

Piper

Marksman Epic Ranked · Silver
41.2%Win rate across all maps
20,585Games
100Trust Score
68. of 105Rank by score
+5.2Skill bonus

Best map: Shooting Star with 58.6% from 2,048 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 11.Star rate
Win rate 35.41.2 %
Popularity 86.1.71 %
Breadth 52.17% of maps
Counter safety 11.14.8 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 43.8% from 112 appearances08/05 — 47.0% from 234 appearances08/06 — 51.9% from 160 appearances08/20 — 38.8% from 4,536 appearances08/21 — 40.0% from 3,152 appearances08/22 — 44.4% from 2,592 appearances08/23 — 42.1% from 2,494 appearances08/24 — 42.8% from 4,068 appearances08/25 — 40.6% from 3,307 appearances08/26 — 38.5% from 436 appearances
43.8%08/04 38.5%08/26

Pick rate

08/04 — 1.8% from 112 appearances08/05 — 1.9% from 234 appearances08/06 — 2.0% from 160 appearances08/20 — 1.8% from 4,536 appearances08/21 — 1.7% from 3,152 appearances08/22 — 1.7% from 2,592 appearances08/23 — 1.7% from 2,494 appearances08/24 — 1.8% from 4,068 appearances08/25 — 1.6% from 3,307 appearances08/26 — 1.5% from 436 appearances
1.8%08/04 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.3% to 51.5%). The higher the tier, the better he does.

Bronze — 28.2% from 5,269 gamesSilver — 41.3% from 21,220 gamesGold — 50.2% from 227,923 gamesDiamond — 49.2% from 229,706 gamesMythic — 49.3% from 1,070,943 gamesLegendary — 51.1% from 391,615 gamesMasters — 52.4% from 12,332 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bounty 58.6%
2048 69
New Horizons Knockout 55.5%
1675 66
Dry Season Bounty 55.0%
1703 66
Hideout Bounty 55.0%
1643 66
Out in the Open Knockout 53.1%
1954 69
Flaring Phoenix Knockout 48.9%
1270 62
Rustic Arcade Gem Grab 46.9%
946 58
Belle's Rock Knockout 46.2%
1247 62
Deathcap Trap Gem Grabprev. season 23.1%
13 0
Pinhole Punt Brawl Ball 16.7%
12 0
Beach Ball Brawl Ball 6.7%
15 0
Crystal Arcade Gem Grabprev. season 16.7%
24 3
Bridge Too Far Heist 39.7%
791 55
Layer Cake Bounty 38.5%
715 54
Safe(r) Zone Heist 30.0%
467 47
Hard Rock Mine Gem Grab 27.8%
457 47
Gem Fort Gem Grab 26.7%
371 44
Safe Zone Heist 26.3%
532 49
Undermine Gem Grab 23.8%
382 44
Double Swoosh Gem Grab 20.2%
332 42
Ring of Fire Hot Zone 20.6%
379 44
Kaboom Canyon Heist 21.1%
475 47
Pit Stop Heist 18.6%
350 43
Hot Potato Heist 17.4%
397 45
Pinball Dreams Brawl Ball 11.9%
293 40
Open Business Hot Zone 12.2%
329 42
Sneaky Fields Brawl Ball 9.8%
276 39
Triple Dribble Brawl Ball 9.9%
283 40
Parallel Plays Hot Zone 9.8%
295 40
Dueling Beetles Hot Zone 11.1%
333 42
Center Stage Brawl Ball 9.9%
303 41
Spiraling Out Brawl Ball 9.6%
312 41

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 38.8% 79.2%
2 destroy my mind Legendary 25 38.4% 76.0%
3 Покойоскебоб67 Legendary 33 38.0% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.0% 56.3%
5 Twitch:IkerrBs Legendary 29 36.9% 65.5%