My roster

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EN

Piper

Marksman Epic Ranked · Masters
52.4%Win rate across all maps
12,332Games
96Trust Score
19. of 105Rank by score
+5.2Skill bonus

Best map: Shooting Star with 56.5% from 1,519 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 11.Star rate
Win rate 57.52.4 %
Popularity 95.4.56 %
Breadth 65.13% of maps
Counter safety 11.15.0 %
Star rate 79.27.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 8 earlier days are left out — below 153 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/03 — 49.4% from 340 appearances08/04 — 51.3% from 901 appearances08/05 — 52.6% from 1,761 appearances08/06 — 53.5% from 1,079 appearances08/07 — 48.2% from 382 appearances08/08 — 50.7% from 542 appearances08/09 — 53.5% from 651 appearances08/10 — 52.9% from 1,355 appearances08/11 — 54.5% from 1,432 appearances08/12 — 55.3% from 722 appearances08/13 — 50.6% from 482 appearances08/14 — 52.8% from 396 appearances08/15 — 53.8% from 251 appearances08/16 — 50.6% from 413 appearances08/17 — 53.3% from 259 appearances08/18 — 50.8% from 587 appearances08/19 — 50.0% from 276 appearances08/25 — 54.8% from 230 appearances
49.4%08/03 54.8%08/25

Pick rate

08/03 — 2.9% from 340 appearances08/04 — 2.6% from 901 appearances08/05 — 3.0% from 1,761 appearances08/06 — 2.3% from 1,079 appearances08/07 — 2.4% from 382 appearances08/08 — 2.2% from 542 appearances08/09 — 2.4% from 651 appearances08/10 — 2.6% from 1,355 appearances08/11 — 2.4% from 1,432 appearances08/12 — 2.7% from 722 appearances08/13 — 2.7% from 482 appearances08/14 — 2.8% from 396 appearances08/15 — 2.5% from 251 appearances08/16 — 3.0% from 413 appearances08/17 — 2.6% from 259 appearances08/18 — 2.6% from 587 appearances08/19 — 2.5% from 276 appearances08/25 — 2.4% from 230 appearances
2.9%08/03 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 46.3% to 51.5%). The higher the tier, the better he does.

Bronze — 28.2% from 5,292 gamesSilver — 41.3% from 21,281 gamesGold — 50.2% from 228,507 gamesDiamond — 49.2% from 229,940 gamesMythic — 49.3% from 1,071,114 gamesLegendary — 51.1% from 391,719 gamesMasters — 52.4% from 12,332 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bountyprev. season 56.5%
1519 65
New Horizons Knockoutprev. season 54.7%
1414 64
Hideout Bountyprev. season 53.8%
1485 64
Out in the Open Knockoutprev. season 53.5%
1704 66
Belle's Rock Knockoutprev. season 52.3%
1242 62
Flaring Phoenix Knockoutprev. season 51.5%
899 57
Rustic Arcade Gem Grabprev. season 51.4%
695 53
Bridge Too Far Heistprev. season 49.9%
1112 60
Dry Season Bountyprev. season 50.1%
862 56
Layer Cake Bountyprev. season 48.3%
2733 74
Undermine Gem Grabprev. season 47.2%
1270 62
Safe Zone Heist 46.5%
1332 63
Crystal Arcade Gem Grabprev. season 45.5%
1984 69
Safe(r) Zone Heist 45.1%
1422 64
Kaboom Canyon Heist 44.6%
1446 64
Pinball Dreams Brawl Ballprev. season 43.2%
623 51
Ring of Fire Hot Zoneprev. season 39.8%
4409 81
Center Stage Brawl Ballprev. season 35.2%
1541 65
Hot Potato Heistprev. season 35.2%
4824 82

Who beats Piper and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 38.8% 79.2%
2 destroy my mind Legendary 25 38.4% 76.0%
3 Покойоскебоб67 Legendary 33 38.0% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.0% 56.3%
5 Twitch:IkerrBs Legendary 29 36.9% 65.5%