Best map: Shooting Star with 53.9% from 22,609 games.
Wins early — in Brawl Ball 14.4 points better in short rounds than in long ones (21.4% against 35.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 11 earlier days are left out — below 218 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.4 — rewards skill: from Bronze to Masters the win rate climbs by 12.4 points (regression 37.8% to 50.2%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
47.7% | 9701 | 93 | ||
Deathcap Trap prev. season |
43.6% | 1229 | 62 | ||
Hard Rock Mine ![]() |
42.7% | 979 | 58 | ||
Undermine ![]() |
41.6% | 836 | 56 | ||
Crystal Arcade prev. season |
40.9% | 1225 | 62 | ||
Double Swoosh ![]() |
40.0% | 485 | 48 | ||
Gem Fort ![]() |
39.9% | 589 | 51 |
Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.9%
2,084 games
Stu
53.3%
3,189 games
Bo
53.4%
2,577 games
Mina
52.7%
1,363 games
Clancy
56.7%
233 games
Starr Nova
50.9%
1,848 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 24 | 39.1% | 79.2% |
| 2 | destroy my mind | Legendary | 25 | 38.7% | 76.0% |
| 3 | Покойоскебоб67 | Legendary | 33 | 38.3% | 66.7% |
| 4 | BT|到kilko🫥个 | Legendary | 48 | 37.3% | 56.3% |
| 5 | Twitch:IkerrBs | Legendary | 29 | 37.2% | 65.5% |