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Piper

Marksman Epic Ranked · Legendary Gem Grab
52.5%Win rate in Gem Grab
2,114Games
70Trust Score
23. of 105Rank in Gem Grab
+12.5Skill bonus

Best map: Shooting Star with 55.0% from 3,337 games.

Wins early — in Brawl Ball 17.7 points better in short rounds than in long ones (20.9% against 38.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 18.Star rate
Win rate 76.52.5 %
Popularity 44.0.50 %
Breadth 64.13% of maps
Counter safety 18.27.5 %
Star rate 73.28.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 20 days. 10 earlier days are left out — below 318 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/03 — 54.0% from 339 appearances08/04 — 50.9% from 1,646 appearances08/05 — 49.0% from 3,830 appearances08/06 — 48.8% from 1,842 appearances08/07 — 47.5% from 796 appearances08/08 — 46.1% from 924 appearances08/09 — 44.3% from 1,035 appearances08/10 — 48.8% from 3,247 appearances08/11 — 48.0% from 5,504 appearances08/12 — 49.2% from 4,066 appearances08/13 — 47.5% from 2,264 appearances08/14 — 50.0% from 1,747 appearances08/15 — 47.6% from 1,336 appearances08/16 — 50.0% from 1,524 appearances08/17 — 50.0% from 1,169 appearances08/18 — 52.2% from 1,185 appearances08/19 — 47.1% from 427 appearances08/23 — 53.0% from 366 appearances08/24 — 56.6% from 663 appearances08/25 — 48.7% from 637 appearances
54.0%08/03 48.7%08/25

Pick rate

08/03 — 0.8% from 339 appearances08/04 — 0.8% from 1,646 appearances08/05 — 0.9% from 3,830 appearances08/06 — 0.8% from 1,842 appearances08/07 — 0.7% from 796 appearances08/08 — 0.7% from 924 appearances08/09 — 0.7% from 1,035 appearances08/10 — 0.8% from 3,247 appearances08/11 — 0.7% from 5,504 appearances08/12 — 0.8% from 4,066 appearances08/13 — 0.7% from 2,264 appearances08/14 — 0.8% from 1,747 appearances08/15 — 0.8% from 1,336 appearances08/16 — 0.8% from 1,524 appearances08/17 — 0.8% from 1,169 appearances08/18 — 0.7% from 1,185 appearances08/19 — 0.8% from 427 appearances08/23 — 0.9% from 366 appearances08/24 — 1.1% from 663 appearances08/25 — 1.2% from 637 appearances
0.8%08/03 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.5 — rewards skill: from Bronze to Masters the win rate climbs by 12.5 points (regression 37.8% to 50.2%). The higher the tier, the better he does.

Bronze — 26.6% from 815 gamesSilver — 33.4% from 2,404 gamesGold — 44.1% from 20,607 gamesDiamond — 45.6% from 22,789 gamesMythic — 45.4% from 116,383 gamesLegendary — 49.0% from 35,147 gamesMasters — 50.3% from 756 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 29 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 52.5%
1949 69
Undermine Gem Grabprev. season 46.9%
1244 62
Crystal Arcade Gem Grabprev. season 45.6%
1965 69
Deathcap Trap Gem Grabprev. season 45.6%
1459 64
Gem Fort Gem Grab+Mythicprev. season 41.6%
3822 79
Hard Rock Mine Gem Grabprev. season 42.3%
582 50
Double Swoosh Gem Grab+Mythicprev. season 40.3%
3077 75

Against whom

Direct duels in Gem Grab: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.0% 2,035 games Stu 53.2% 3,109 games Bo 53.4% 2,521 games Mina 52.6% 1,330 games Starr Nova 51.0% 1,808 games Clancy 56.3% 229 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 39.0% 79.2%
2 destroy my mind Legendary 25 38.6% 76.0%
3 Покойоскебоб67 Legendary 31 37.3% 64.5%
4 BT|到kilko🫥个 Legendary 48 37.2% 56.3%
5 Twitch:IkerrBs Legendary 29 37.1% 65.5%