My roster

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Piper

Marksman Epic Ranked · Diamond Heist
44.7%Win rate in Heist
21,544Games
100Trust Score
58. of 105Rank in Heist
+16.7Skill bonus

Best map: Shooting Star with 53.9% from 22,699 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 28.Star rate
Win rate 38.44.7 %
Popularity 77.1.27 %
Breadth 51.17% of maps
Counter safety 28.33.3 %
Star rate 67.18.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 129 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/04 — 46.9% from 322 appearances08/05 — 45.9% from 1,197 appearances08/06 — 49.0% from 940 appearances08/11 — 47.6% from 227 appearances08/12 — 42.1% from 497 appearances08/13 — 46.0% from 754 appearances08/14 — 43.8% from 806 appearances08/15 — 45.6% from 789 appearances08/16 — 46.8% from 883 appearances08/17 — 48.5% from 927 appearances08/18 — 41.9% from 928 appearances08/19 — 44.0% from 252 appearances08/20 — 43.6% from 3,621 appearances08/21 — 44.8% from 5,679 appearances08/22 — 45.7% from 3,869 appearances08/23 — 43.4% from 2,743 appearances08/24 — 44.7% from 3,357 appearances08/25 — 45.8% from 2,247 appearances
46.9%08/04 45.8%08/25

Pick rate

08/04 — 1.3% from 322 appearances08/05 — 1.5% from 1,197 appearances08/06 — 1.2% from 940 appearances08/11 — 1.7% from 227 appearances08/12 — 1.4% from 497 appearances08/13 — 1.4% from 754 appearances08/14 — 1.4% from 806 appearances08/15 — 1.3% from 789 appearances08/16 — 1.3% from 883 appearances08/17 — 1.2% from 927 appearances08/18 — 1.3% from 928 appearances08/19 — 1.4% from 252 appearances08/20 — 1.4% from 3,621 appearances08/21 — 1.3% from 5,679 appearances08/22 — 1.3% from 3,869 appearances08/23 — 1.2% from 2,743 appearances08/24 — 1.2% from 3,357 appearances08/25 — 1.1% from 2,247 appearances
1.3%08/04 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +16.7 — rewards skill: from Bronze to Masters the win rate climbs by 16.7 points (regression 34.9% to 51.6%). The higher the tier, the better he does.

Bronze — 22.2% from 1,041 gamesSilver — 27.7% from 3,026 gamesGold — 41.7% from 24,744 gamesDiamond — 44.9% from 30,331 gamesMythic — 46.2% from 161,388 gamesLegendary — 48.0% from 71,909 gamesMasters — 49.0% from 2,221 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 49.2%
11274 95
Kaboom Canyon Heist 42.0%
2229 71
Safe Zone Heist 40.6%
3523 77
Safe(r) Zone Heist 39.8%
3507 77
Hot Potato Heist 34.0%
620 51
Pit Stop Heist+Mythic + Gold 24.4%
1706 67

Against whom

Direct duels in Heist: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.8% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 55.8% 7,784 games 8-Bit 51.6% 7,165 games Chuck 51.1% 4,718 games Mico 50.2% 4,495 games Lola 52.5% 505 games Melodie 49.0% 3,333 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 39.0% 79.2%
2 destroy my mind Legendary 25 38.6% 76.0%
3 Покойоскебоб67 Legendary 33 38.2% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.2% 56.3%
5 Twitch:IkerrBs Legendary 29 37.1% 65.5%