Best map: Shooting Star with 55.0% from 3,360 games.
Wins early — in Brawl Ball 17.7 points better in short rounds than in long ones (20.9% against 38.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.7 — rewards skill: from Bronze to Masters the win rate climbs by 16.7 points (regression 34.9% to 51.6%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Legendary). Filtered to Heist: 5 of 29 maps. 1 of 5 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
51.2% | 2895 | 74 | ||
Safe Zone ![]() |
46.4% | 1301 | 62 | ||
Safe(r) Zone ![]() |
45.3% | 1370 | 63 | ||
Kaboom Canyon ![]() |
44.2% | 1343 | 63 | ||
Hot Potato +Mythicprev. season |
35.1% | 4804 | 82 |
Direct duels in Heist: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
55.8%
7,701 games
8-Bit
51.6%
7,114 games
Chuck
51.1%
4,682 games
Mico
50.2%
4,456 games
Lola
52.4%
502 games
Melodie
49.0%
3,318 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 24 | 39.1% | 79.2% |
| 2 | destroy my mind | Legendary | 25 | 38.7% | 76.0% |
| 3 | Покойоскебоб67 | Legendary | 33 | 38.3% | 66.7% |
| 4 | BT|到kilko🫥个 | Legendary | 48 | 37.3% | 56.3% |
| 5 | Twitch:IkerrBs | Legendary | 29 | 37.2% | 65.5% |