My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Piper

Marksman Epic Ranked · Masters Hot Zone
43.4%Win rate in Hot Zone
83Games
21Trust Score
78. of 88Rank in Hot Zone
+25.7Skill bonus

Best map: Shooting Star with 56.5% from 1,519 games.

Wins early — in Brawl Ball 17.7 points better in short rounds than in long ones (20.9% against 38.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 0.Star rate
Win rate 11.43.4 %
Popularity 23.0.12 %
Breadth 63.13% of maps
Counter safety 0.15.7 %
Star rate 49.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +25.7 — rewards skill: from Bronze to Legendary the win rate climbs by 25.7 points (regression 15.0% to 40.7%). The higher the tier, the better he does.

Bronze — 20.1% from 617 gamesSilver — 14.1% from 1,296 gamesGold — 25.7% from 5,226 gamesDiamond — 33.6% from 4,067 gamesMythic — 35.6% from 17,617 gamesLegendary — 39.3% from 5,070 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Masters). Filtered to Hot Zone: 1 of 19 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 39.8%
4403 81

Against whom

Direct duels in Hot Zone: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mina 46.2% 143 games Stu 43.9% 314 games Gray 42.9% 98 games Bo 42.6% 859 games Bolt 41.3% 150 games Damian 40.6% 106 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 39.1% 79.2%
2 destroy my mind Legendary 25 38.7% 76.0%
3 Покойоскебоб67 Legendary 31 37.3% 64.5%
4 BT|到kilko🫥个 Legendary 48 37.3% 56.3%
5 Twitch:IkerrBs Legendary 29 37.2% 65.5%