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Piper

Marksman Epic Ranked · Bronze Knockout
39.5%Win rate in Knockout
1,029Games
59Trust Score
58. of 99Rank in Knockout

Best map: Out in the Open with 44.3% from 282 games.

Wins early — in Brawl Ball 12.9 points better in short rounds than in long ones (22.6% against 35.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 43.PopularityBreadthCounter safetyStar rate
Win rate 43.39.5 %
Popularity 79.1.21 %
Breadth 63.17% of maps
Counter safety 87.40.5 %
Star rate 89.30.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/20 — 33.2% from 187 appearances08/21 — 34.9% from 106 appearances08/22 — 41.3% from 143 appearances08/23 — 45.4% from 163 appearances08/24 — 38.2% from 178 appearances08/25 — 44.2% from 206 appearances
33.2%08/20 44.2%08/25

Pick rate

08/20 — 1.3% from 187 appearances08/21 — 1.3% from 106 appearances08/22 — 1.2% from 143 appearances08/23 — 1.4% from 163 appearances08/24 — 1.1% from 178 appearances08/25 — 1.0% from 206 appearances
1.3%08/20 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.6% from 1,035 gamesSilver — 51.6% from 6,404 gamesGold — 52.3% from 82,391 gamesDiamond — 49.8% from 78,783 gamesMythic — 49.9% from 354,595 gamesLegendary — 51.9% from 131,217 gamesMasters — 53.2% from 5,264 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 29 maps.

MapWin rateGamesTrust
Out in the Open Knockout 44.3%
282 40
New Horizons Knockout 40.5%
269 39
Flaring Phoenix Knockout 38.7%
235 37
Belle's Rock Knockout 33.3%
243 37

Against whom

Direct duels in Knockout: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.0% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Piper counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.4% 5,889 games Brock 58.4% 29,277 games Bolt 58.9% 3,203 games Edgar 56.3% 23,893 games Grom 57.7% 2,924 games Tick 56.5% 7,852 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 27 38.4% 74.1%
2 destroy my mind Legendary 25 38.3% 76.0%
3 Покойоскебоб67 Legendary 33 38.0% 66.7%
4 BT|到kilko🫥个 Legendary 48 37.0% 56.3%
5 Twitch:IkerrBs Legendary 29 36.8% 65.5%