Best map: Shooting Star with 57.1% from 31,550 games.
Wins early — in Brawl Ball 17.7 points better in short rounds than in long ones (20.9% against 38.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/25, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
54.2% | 22017 | 100 | ||
Out in the Open ![]() |
53.5% | 24727 | 100 | ||
Flaring Phoenix ![]() |
50.5% | 15350 | 99 | ||
Belle's Rock ![]() |
48.0% | 12550 | 96 |
Direct duels in Knockout: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
Piper counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
59.7%
5,535 games
Brock
58.5%
27,594 games
Bolt
58.8%
3,037 games
Edgar
56.4%
22,274 games
Tick
56.6%
7,368 games
Grom
57.5%
2,723 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 24 | 39.0% | 79.2% |
| 2 | destroy my mind | Legendary | 25 | 38.6% | 76.0% |
| 3 | BT|到kilko🫥个 | Legendary | 45 | 37.4% | 57.8% |
| 4 | Покойоскебоб67 | Legendary | 31 | 37.2% | 64.5% |
| 5 | Twitch:IkerrBs | Legendary | 29 | 37.1% | 65.5% |