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Piper

Marksman Epic Ranked · Legendary Knockout
52.8%Win rate in Knockout
10,417Games
94Trust Score
14. of 105Rank in Knockout

Best map: Shooting Star with 55.0% from 3,344 games.

Wins early — in Brawl Ball 17.7 points better in short rounds than in long ones (20.9% against 38.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 65.Counter safetyStar rate
Win rate 81.52.8 %
Popularity 90.2.46 %
Breadth 65.13% of maps
Counter safety 87.40.3 %
Star rate 89.29.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/03 — 50.6% from 1,166 appearances08/04 — 52.0% from 5,334 appearances08/05 — 51.8% from 12,578 appearances08/06 — 52.8% from 6,587 appearances08/07 — 51.3% from 3,000 appearances08/08 — 52.1% from 3,682 appearances08/09 — 50.3% from 4,173 appearances08/10 — 51.7% from 11,523 appearances08/11 — 51.5% from 21,091 appearances08/12 — 51.8% from 15,329 appearances08/13 — 52.1% from 8,536 appearances08/14 — 52.5% from 6,230 appearances08/15 — 53.1% from 4,790 appearances08/16 — 52.1% from 5,018 appearances08/17 — 51.6% from 4,284 appearances08/18 — 51.3% from 4,543 appearances08/19 — 52.6% from 1,520 appearances08/21 — 55.2% from 950 appearances08/22 — 54.3% from 1,380 appearances08/23 — 52.7% from 1,961 appearances08/24 — 52.7% from 3,120 appearances08/25 — 51.3% from 2,897 appearances
50.6%08/03 51.3%08/25

Pick rate

08/03 — 4.8% from 1,166 appearances08/04 — 4.6% from 5,334 appearances08/05 — 4.7% from 12,578 appearances08/06 — 4.7% from 6,587 appearances08/07 — 4.6% from 3,000 appearances08/08 — 4.8% from 3,682 appearances08/09 — 4.7% from 4,173 appearances08/10 — 4.8% from 11,523 appearances08/11 — 4.7% from 21,091 appearances08/12 — 4.8% from 15,329 appearances08/13 — 4.6% from 8,536 appearances08/14 — 4.7% from 6,230 appearances08/15 — 4.6% from 4,790 appearances08/16 — 4.5% from 5,018 appearances08/17 — 4.7% from 4,284 appearances08/18 — 4.7% from 4,543 appearances08/19 — 4.9% from 1,520 appearances08/21 — 6.2% from 950 appearances08/22 — 5.9% from 1,380 appearances08/23 — 6.1% from 1,961 appearances08/24 — 6.1% from 3,120 appearances08/25 — 6.2% from 2,897 appearances
4.8%08/03 6.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 40.1% from 958 gamesSilver — 51.6% from 6,020 gamesGold — 52.4% from 77,983 gamesDiamond — 49.8% from 77,186 gamesMythic — 50.0% from 353,151 gamesLegendary — 51.9% from 130,369 gamesMasters — 53.1% from 5,244 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 29 maps.

MapWin rateGamesTrust
Out in the Open Knockout 54.4%
3714 78
New Horizons Knockout 54.3%
2613 73
Belle's Rock Knockout 51.9%
2240 71
Flaring Phoenix Knockout 48.3%
1850 68

Against whom

Direct duels in Knockout: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Piper counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.7% 5,628 games Brock 58.4% 27,920 games Bolt 58.7% 3,069 games Edgar 56.4% 22,584 games Tick 56.6% 7,461 games Grom 57.4% 2,764 games

Who plays him best soon

Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 INFINITE DEATH Legendary 24 39.0% 79.2%
2 destroy my mind Legendary 25 38.6% 76.0%
3 Покойоскебоб67 Legendary 31 37.3% 64.5%
4 BT|到kilko🫥个 Legendary 48 37.2% 56.3%
5 Twitch:IkerrBs Legendary 29 37.1% 65.5%