Best map: Ring of Fire with 59.1% from 772 games.
Wins early — in Heist 5.9 points better in short rounds than in long ones (18.1% against 24.0%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 302 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.7 — rewards skill: from Bronze to Masters the win rate climbs by 14.7 points (regression 40.7% to 55.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
59.1% | 772 | 55 | ||
Open Business ![]() |
57.2% | 767 | 55 | ||
Dueling Beetles ![]() |
56.0% | 736 | 54 | ||
Rustic Arcade prev. season |
52.6% | 1333 | 63 | ||
Sneaky Fields prev. season |
51.6% | 1515 | 65 | ||
Crystal Arcade prev. season |
51.6% | 1368 | 63 | ||
Shooting Star prev. season |
52.8% | 621 | 51 | ||
Deathcap Trap prev. season |
50.6% | 1430 | 64 | ||
Gem Fort prev. season |
50.1% | 1626 | 66 | ||
Undermine prev. season |
50.1% | 1464 | 64 | ||
Out in the Open prev. season |
51.2% | 735 | 54 | ||
Layer Cake prev. season |
51.1% | 698 | 53 | ||
Pinball Dreams prev. season |
49.7% | 1526 | 65 | ||
Double Swoosh prev. season |
49.3% | 1685 | 66 | ||
Hard Rock Mine prev. season |
49.3% | 1595 | 66 | ||
New Horizons prev. season |
50.8% | 594 | 51 | ||
Dry Season prev. season |
49.8% | 689 | 53 | ||
Spiraling Out ![]() |
51.1% | 229 | 36 | ||
Flaring Phoenix prev. season |
47.3% | 594 | 51 | ||
Triple Dribble prev. season |
46.3% | 1201 | 61 | ||
Center Stage prev. season |
45.9% | 1215 | 61 | ||
Hideout prev. season |
46.3% | 561 | 50 | ||
Safe(r) Zone ![]() |
47.9% | 48 | 13 | ||
Safe Zone prev. season |
43.4% | 228 | 36 | ||
Pit Stop ![]() |
38.5% | 26 | 4 | ||
Belle's Rock prev. season |
42.6% | 474 | 47 | ||
Hot Potato prev. season |
39.9% | 198 | 34 | ||
Parallel Plays prev. season |
40.2% | 547 | 49 | ||
Bridge Too Far prev. season |
36.9% | 130 | 28 | ||
Kaboom Canyon prev. season |
33.3% | 246 | 38 |
Direct duels in Gem Grab: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.8% against Willow in Knockout. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
59.0%
317 games
Trunk
61.2%
209 games
Bolt
62.1%
174 games
Stu
66.3%
101 games
Starr Nova
60.4%
164 games
Rico
57.1%
189 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.