Wins late — in Bounty 10.8 points better in long rounds than in short ones (50.1% against 39.3%, split at 95 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.6 — rewards skill: from Gold to Legendary the win rate climbs by 7.6 points (regression 42.9% to 50.5%). The higher the tier, the better he does.
Direct duels in Bounty: how Poco does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.7%
115 games
Edgar
52.6%
489 games
Leon
60.8%
79 games
Nori
52.9%
204 games
Mandy
57.3%
82 games
Tick
55.0%
109 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list