Best map: Ring of Fire with 58.3% from 845 games.
Wins early — in Heist 5.9 points better in short rounds than in long ones (18.1% against 24.0%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 302 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.1 — rewards skill: from Bronze to Masters the win rate climbs by 15.1 points (regression 40.5% to 55.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
58.3% | 845 | 56 | ||
Open Business ![]() |
56.6% | 850 | 56 | ||
Dueling Beetles ![]() |
55.1% | 795 | 55 | ||
Rustic Arcade prev. season |
52.8% | 1355 | 63 | ||
Sneaky Fields prev. season |
51.7% | 1545 | 65 | ||
Crystal Arcade prev. season |
51.6% | 1368 | 63 | ||
Shooting Star prev. season |
52.8% | 632 | 52 | ||
Deathcap Trap prev. season |
50.6% | 1430 | 64 | ||
Layer Cake prev. season |
51.4% | 704 | 53 | ||
Gem Fort prev. season |
49.9% | 1654 | 66 | ||
Undermine prev. season |
49.9% | 1488 | 64 | ||
Out in the Open prev. season |
50.9% | 751 | 54 | ||
Pinball Dreams prev. season |
49.6% | 1559 | 65 | ||
Double Swoosh prev. season |
49.3% | 1712 | 67 | ||
Hard Rock Mine prev. season |
49.3% | 1616 | 66 | ||
New Horizons prev. season |
50.5% | 608 | 51 | ||
Dry Season prev. season |
49.7% | 700 | 53 | ||
Spiraling Out ![]() |
51.8% | 253 | 38 | ||
Flaring Phoenix prev. season |
47.5% | 611 | 51 | ||
Center Stage prev. season |
46.2% | 1238 | 62 | ||
Triple Dribble prev. season |
46.2% | 1221 | 62 | ||
Hideout prev. season |
46.1% | 566 | 50 | ||
Safe(r) Zone ![]() |
44.4% | 54 | 15 | ||
Pit Stop ![]() |
40.7% | 27 | 4 | ||
Safe Zone prev. season |
43.0% | 230 | 37 | ||
Belle's Rock prev. season |
42.7% | 483 | 48 | ||
Hot Potato prev. season |
39.4% | 203 | 35 | ||
Parallel Plays prev. season |
40.4% | 552 | 50 | ||
Bridge Too Far prev. season |
37.1% | 132 | 28 | ||
Kaboom Canyon prev. season |
33.9% | 248 | 38 |
Direct duels in Knockout: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.3% against Edgar in Knockout. On average the worst case sits at 27.3%.
Poco counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
58.0%
100 games
Mortis
60.8%
74 games
Edgar
51.4%
249 games
Nori
54.2%
107 games
Rico
51.1%
94 games
Mandy
52.2%
69 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.