Best map: Ring of Fire with 55.2% from 1,064 games.
Wins early — in Heist 5.9 points better in short rounds than in long ones (18.1% against 24.0%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/03 to 08/21, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.2 — rewards skill: from Bronze to Masters the win rate climbs by 15.2 points (regression 40.4% to 55.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
55.2% | 1064 | 59 | ||
Open Business ![]() |
53.4% | 1184 | 61 | ||
Dueling Beetles ![]() |
52.0% | 1084 | 60 | ||
Hard Rock Mine ![]() |
50.1% | 547 | 49 | ||
Double Swoosh ![]() |
47.5% | 632 | 52 | ||
Crystal Arcade prev. season |
51.7% | 89 | 22 | ||
Deathcap Trap prev. season |
51.7% | 89 | 22 | ||
Pinball Dreams ![]() |
46.4% | 578 | 50 | ||
Sneaky Fields ![]() |
46.0% | 539 | 49 | ||
Triple Dribble ![]() |
45.8% | 448 | 47 | ||
Undermine ![]() |
44.7% | 541 | 49 | ||
Rustic Arcade ![]() |
44.7% | 474 | 47 | ||
Gem Fort ![]() |
44.3% | 515 | 49 | ||
Spiraling Out ![]() |
43.3% | 517 | 49 | ||
Layer Cake ![]() |
42.6% | 359 | 43 | ||
Dry Season ![]() |
42.2% | 408 | 45 | ||
Out in the Open ![]() |
40.8% | 400 | 45 | ||
Center Stage ![]() |
39.6% | 482 | 48 | ||
Shooting Star ![]() |
37.1% | 353 | 43 | ||
Hideout ![]() |
36.6% | 352 | 43 | ||
Belle's Rock ![]() |
35.5% | 327 | 42 | ||
Flaring Phoenix ![]() |
34.5% | 328 | 42 | ||
New Horizons ![]() |
33.7% | 359 | 43 | ||
Parallel Plays ![]() |
30.1% | 299 | 40 | ||
Safe(r) Zone ![]() |
26.7% | 225 | 36 | ||
Safe Zone ![]() |
22.8% | 215 | 36 | ||
Bridge Too Far ![]() |
19.3% | 207 | 35 | ||
Pit Stop ![]() |
16.5% | 206 | 35 | ||
Kaboom Canyon ![]() |
17.4% | 224 | 36 | ||
Hot Potato ![]() |
16.6% | 229 | 36 |
Direct duels in Knockout: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.6% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
Poco counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
57.4%
115 games
Edgar
52.3%
277 games
Mortis
55.8%
86 games
Rico
52.9%
104 games
Nori
51.2%
123 games
Kaze
50.8%
124 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 엘프리모좋아 | Gold | 22 | 27.0% | 31.8% |