Best map: Ring of Fire with 57.4% from 25,907 games.
Wins early — in Heist 5.9 points better in short rounds than in long ones (18.1% against 24.0%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/04 to 08/19, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.0 — rewards skill: from Bronze to Masters the win rate climbs by 15.0 points (regression 40.5% to 55.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
57.4% | 25907 | 100 | ||
Open Business prev. season |
54.3% | 26008 | 100 | ||
Dueling Beetles prev. season |
53.6% | 23633 | 100 | ||
Out in the Open prev. season |
51.4% | 4946 | 82 | ||
Pinball Dreams prev. season |
50.4% | 10359 | 93 | ||
Gem Fort prev. season |
50.0% | 11445 | 95 | ||
Rustic Arcade prev. season |
49.8% | 8927 | 91 | ||
Deathcap Trap prev. season |
49.6% | 12225 | 96 | ||
Crystal Arcade prev. season |
49.0% | 11861 | 96 | ||
Undermine prev. season |
48.9% | 10860 | 94 | ||
Layer Cake prev. season |
49.0% | 4175 | 80 | ||
Center Stage prev. season |
48.5% | 8128 | 90 | ||
Hard Rock Mine prev. season |
48.0% | 11889 | 96 | ||
Double Swoosh prev. season |
47.9% | 13017 | 97 | ||
Dry Season prev. season |
48.1% | 4653 | 82 | ||
Hideout prev. season |
48.3% | 3215 | 76 | ||
Sneaky Fields prev. season |
47.6% | 10270 | 93 | ||
Shooting Star prev. season |
47.9% | 3358 | 77 | ||
New Horizons prev. season |
47.8% | 3375 | 77 | ||
Flaring Phoenix prev. season |
47.5% | 3677 | 78 | ||
Triple Dribble prev. season |
46.1% | 8552 | 91 | ||
Belle's Rock prev. season |
46.0% | 2787 | 74 | ||
Safe Zone prev. season |
44.0% | 1020 | 59 | ||
Spiraling Out ![]() |
42.3% | 26 | 4 | ||
Parallel Plays prev. season |
41.0% | 2363 | 71 | ||
Kaboom Canyon prev. season |
40.8% | 858 | 56 | ||
Hot Potato prev. season |
38.8% | 851 | 56 | ||
Bridge Too Far prev. season |
36.9% | 477 | 47 |
Direct duels in Knockout: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.0% against Edgar in Knockout. On average the worst case sits at 27.3%.
Poco counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
57.7%
97 games
Mortis
59.2%
71 games
Edgar
51.9%
237 games
Nori
54.8%
104 games
Rico
51.6%
93 games
Gray
52.3%
65 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.