Best map: Open Business with 51.5% from 132 games.
Wins late — in Bounty 10.8 points better in long rounds than in short ones (50.1% against 39.3%, split at 95 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/22, 4 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.3 — rewards skill: from Bronze to Masters the win rate climbs by 15.3 points (regression 40.3% to 55.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
51.5% | 132 | 28 | ||
Ring of Fire ![]() |
49.2% | 132 | 28 | ||
Dueling Beetles ![]() |
46.7% | 120 | 27 | ||
Rustic Arcade ![]() |
46.6% | 88 | 22 | ||
Crystal Arcade prev. season |
46.7% | 15 | 0 | ||
Hard Rock Mine ![]() |
43.4% | 83 | 21 | ||
Double Swoosh ![]() |
43.0% | 93 | 23 | ||
Gem Fort ![]() |
40.4% | 89 | 22 | ||
Undermine ![]() |
38.6% | 101 | 24 | ||
Dry Season ![]() |
36.5% | 74 | 20 | ||
Sneaky Fields ![]() |
36.5% | 96 | 23 | ||
Spiraling Out ![]() |
34.2% | 76 | 20 | ||
Layer Cake ![]() |
34.2% | 79 | 21 | ||
Pinball Dreams ![]() |
35.8% | 109 | 25 | ||
Triple Dribble ![]() |
34.7% | 95 | 23 | ||
Shooting Star ![]() |
31.4% | 70 | 19 | ||
Flaring Phoenix ![]() |
33.3% | 90 | 23 | ||
Parallel Plays ![]() |
31.7% | 82 | 21 | ||
New Horizons ![]() |
28.6% | 63 | 17 | ||
Center Stage ![]() |
32.3% | 93 | 23 | ||
Out in the Open ![]() |
29.6% | 71 | 19 | ||
Hideout ![]() |
26.8% | 71 | 19 | ||
Safe(r) Zone ![]() |
19.2% | 52 | 14 | ||
Safe Zone ![]() |
19.6% | 56 | 15 | ||
Hot Potato ![]() |
17.3% | 52 | 14 | ||
Belle's Rock ![]() |
22.7% | 75 | 20 | ||
Kaboom Canyon ![]() |
14.3% | 49 | 13 | ||
Bridge Too Far ![]() |
17.2% | 58 | 16 | ||
Pit Stop ![]() |
12.7% | 55 | 15 |
Direct duels in Knockout: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
52.6%
344 games
Bolt
62.3%
61 games
Willow
55.2%
134 games
Mortis
56.6%
99 games
Nori
54.1%
148 games
Rico
53.7%
121 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list